Two Fedoras

Dandy news in a dapper style.
RSS
  • Home
  • About
  • Reviews

Posts Tagged ‘PSN’

4 items.

Plain Sight: Ninja Robots!

March 23rd, 2010 | by GeoffS
Posted In: Gaming

Let me just first start by saying two words “Ninja Robots.” Do I really need to say anything else about Plain Sight? Beatnik Games is on the home stretch of development of the title, with a release that was scheduled for yesterday. Unfortunately its release has been moved back two weeks for “unforseen circumstances” (read ninja assassin) The title will be initially released for the PC and then make its way onto PSN and Nintendo WiiWare. Below is a list of features and a gameplay trailer  set to some snazzy jazz music. The video is a little slow, so give it some buffering time.

Key Features:

  • 13 Multiplayer maps
  • Battle up to 20 players
  • 5 self-destructive gameplay modes:
    • Deathmatch
    • Ninja! Ninja! Ninja! Robozilla! – mini ninjas unite to bring the gargantuan Robozilla down to size!
    • Lighten Up – Detonate on a target area with as much energy as possible, the best detonation wins the points for that round.
    • Team Deathmatch / Weakest Clink – Play a standard Team Deathmatch or up the stakes by having a communal score bank.
    • Capture the Flag – Well, it looks more like a beacon… but the gameplay is the same.
  • Level the playing field with in-game power-ups
  • Spend your experience points on 30 different robot upgrades
  • Perfect your skills in offline practice mode
  • Ships with dedicated server software

plainsight6
plainsight5
plainsight4

plainsight3
plainsight2
plainsight1

PlainSight

└ Tags: Beatnik Games, Indie, PC, PSN, WiiWare
View Comments

Torchlight On Consoles? Yes Please.

March 10th, 2010 | by GeoffS
Posted In: Gaming

Runic Games CEO Max Schaefer is busy out at GDC talking up the possible porting of one of last year’s surprise hits, Torchlight. The control systems and gameplay of Torchlight, and its obvious sources of inspiration, have long been discussed as being ripe for the console picking. Of course with console talk going on, it doesn’t require a particularly reckless leap of the imagination to speculate about the inclusion of online play.  I’m going to need sooo much Diet Dr. Pepper if this goes down.

source: joystiq.com

└ Tags: Indie, PC, PSN, Runic Games, XBLA
View Comments

New Shank HD Trailer

March 8th, 2010 | by GeoffS
Posted In: Gaming

Developer Klei Entertainment’s upcoming action/adventure Shank just got a new HD Trailer.  The EA Partners published  game is expected to land on PC/XBLA/PSN this summer.

└ Tags: Klei Entertainment, PC, PS3, PSN, XBLA, Xbox
View Comments

PSN & Xbox Live Mobile: Exclusivity the only option.

February 17th, 2010 | by GeoffS
Posted In: Gaming, General

I’m guessing you have all heard the news. Microsoft recently announced their new mobile operating system, Windows Mobile 7, and has integrated into this new platform an extension of its Xbox Live ecosystem. Also mentioned was that this would be an exclusive feature to Windows 7 devices. Similarly the Sony PSN will have an exclusive styled relationship with Sony handsets. It is the nature of this exclusive relationship that has caught the ire of some in the industry.

In a post by Luke Plunkett on Kotaku titled “Xbox Live & PSN On Mobile Phones: No, No, No” he discusses at length the various reasons that both of these companies are making huge mistakes by making their respective ecosystems exclusive. Plunkett goes on to list all of the things he should be able to do on any device that Microsoft or Sony can make an app for. In all fairness he is exactly right, he should be able to see his friends list, send messages, view gamer scores, check leader boards, and schedule downloads to his consoles. The part I take issue with in his post is his lack of foresight and understanding of these two companies probable endgame objectives.

The real issue is Microsoft wants to bring their Xbox Live ecosystem as a whole to the mobile platform. That doesn’t just mean the dashboard crap that a web browser could serve up. That means creating a standardized set of compatible hardware and a fully walled garden for the purpose of distributing content. They are going to want developers to make games to be sold from within the Xbox Live ecosystem and be capable of contributing to Gamer Scores, multiplayer gaming, and probably even party chat. This kind of ecosystem can’t go anywhere but on a Windows 7 device, because there is no way in hell anyone else would let them set up a nice pretty little walled garden within their existing walled garden. For example Apple would shoot this bad boy down in a heartbeat for “duplicating already existing features.”

If Microsoft could make this type of ecosystem as an app for the App Store, you got to know they would, I mean who would say no to a user base like that? But from Apple’s perspective there is no benefit. For starters the MS app would probably be free, so no slice of the pie there. Then all of the content sold from inside such an app would go straight to Microsoft because the App Store wasn’t involved in the transaction. You may say “well then sell the games in the app store and then tie them into  XBL.” That creates so many opportunities for tampering with Gamer Scores and other things that you couldn’t even call it a walled garden and thats just ignoring the issue of figuring out a way to split proceeds between Microsoft, Apple, and the Developer that doesn’t make them all broke.

So to wrap this wordy bastard of a post up, I agree with what Luke Plunkett wants from a universally available App. The problem is, his vision of what is being built here seems short sighted and not in line with what I think the actual end game objectives for these platforms really are. MS and Sony want to be able to control their entire distribution channel to ensure the quality of the user experience and build a serious cash cow by leveraging their existing user bases in the process. So, suck it up, exclusive was the only option available to them and they made the right call.

└ Tags: PSN, Sony, Video Game, Windows Mobile, Xbox Live
View Comments

 

July 2010
M T W T F S S
« Jun    
 1234
567891011
12131415161718
19202122232425
262728293031  
Two Fedoras on Twitter Two Fedoras on Facebook Two Fedoras on FriendFeed Contact Two Fedoras by email

Archives

  • July 2010 (2)
  • June 2010 (13)
  • May 2010 (33)
  • April 2010 (71)
  • March 2010 (132)
  • February 2010 (61)

Recent Reviews

  • Review: Strategy Soccer
  • Review: Mind’s Eye of Jupiter – 2
  • Review: Acupwnture
  • Review: JoyJoy
  • Review: Breath of Death VII: The Beginning

Recent Comments

  • Addicted2watch on Review: Ninja Chop

  • Addicted2watch on Review: Drooop!!

  • Addicted2watch on Review: Soulcaster

  • GeoffS on Review: Acupwnture

  • GeoffS on XBLIG Update: The Vampire Boycott Is Over Edition

Categories

  • Anime (10)
  • Chattin' Hats (2)
  • Daily Fig (23)
  • Gaming (235)
  • General (68)
  • Politics (4)
  • Productivity Killers (15)
  • Reviews (44)
  • Steam Indie Update (7)
  • Uncategorized (1)
  • Watch Jesse Play (5)
  • XBLIG Update (45)

Links

  • Anime
    • Anime News Network
    • Anime-Planet
    • Danny Choo
    • Figure.fm
  • Comics
    • Penny Arcade
    • xkcd
  • Fun
    • BoingBoing
    • The Cake is a Lie
  • Gaming
    • 1UP
    • 8bit Horse
    • Destructoid
    • Emuholic's Game Blog
    • Joystiq
    • Kotaku
    • Mainly About Games
    • Nick Gravelyn
    • Shawn Hargreaves
    • The Cake is a Lie
    • TIGSource
  • Music
    • Metroid Metal
    • Nobuooo
    • The Shizz

Powered by WordPress with ComicPress |Subscribe: RSS