Steam Indie Deals: Your choice of two stacked indie bundles.
June 25th, 2010 | by GeoffSPick yourself up five indie games for a very reasonable $19.99 over on the Steam platform. The titles of the Northern Lights Indie Pack include the ninja robot brawler Plain Sight, the recently updated Bob Came in Peices, Seumas McNally Grand Prize winner Blueberry Garden, waxy physics puzzler Crayon Physics, and the photogenic Saira. That’s a total savings of 64%.
But wait there’s more…
There’s a second five pack of games also available for $19.99 featuring the following games: AaAaAA!!! – A Reckless Disregard for Gravity, Gridrunner Revolution, Metal Drift, Starscape, and Zombie Driver. This little Summer Indie Action Pack stacks up a solid savings in the neighborhood of 60%.
You can pick up both of these bargain bundles as we speak over at Steam.
It’s been way too long since we’ve had a Productivity Killer to share with you all. Fortunately Brooks just derailed my train of thought today by sharing this little game with me. It’s a 2D puzzle platformer of sorts in which you utilize your recently discarded, still warm carcasses as tools to progress through the game. Kill Me! was created by Klaus K. Kristenson, Magnus A. Poppel, Sune W. Pedersen, and Mads P. V. Larsen and is available for free web browser based play here.
Steampunk, pirates, and smuggling good, what else do you really need to know about Guns of Icarus? This new indie offering on Steam from Muse Games will set you back $9.99.
About the Game
In an apocalyptic steampunk future, you are a privateer ferrying goods across treacherous airspace. Protect your airship and yourself from an onslaught of pirates, and safely reach your destination to reap the rewards.
Guns of Icarus combines aspects of first person shooters with time management in a richly detailed steampunk setting. The effect is a thrilling, frenetic aerial showdown that quickly takes hold and doesn’t let go.:
Key features:
- 18 Epic levels & 8 Powerful Guns
- Single Player Campaign and 4 person Co-Op Multiplayer modes
- Extra ‘Into The Breach’ Survival Mode
- Time of Day & Weather Effects
- Support Indie Development!
It’s kind of hard to overlook the successfulness of the most recent trial of the “Name Your Price ” pricing model. The Humble Indie Bundle pretty much shattered all expectations when it began to require two commas to express numerically. Riding in on the coat tails of that success, Sleep is Death appears poised to capture some of that momentum with a similar pricing model.
Now assuming you have at least one friend in the world that can tolerate you in up to 30 second bits; Sleep is Death is worth every penny of what you think it is, so go pick it up.
The best bundle in the history of history has finally come to a close. If you managed to miss out on the opportunity to pick up these five(and then six) games, well you’re the proverbial rotten egg. When this had all started I had anticipated sales in the neighborhood of $500,000, but when the the timer ran out it was sitting on a pile of cash that dwarfed that estimate. In actuality the bundle had grossed $1.14 Million dollars with $352,334 of it going to the EFF and Child’s Play.
Talk about giving! I guess it’s not enough to put your games up for a “name your own price” package for these guys, they had to go and give a little more. So what did they do? They decided to make their games open source. Details:
Humble update: open source extension (5/11/10)
The Humble Indie Bundle experiment has been a massive success beyond our craziest expectations. So far, in just over 7 days, 124,447 generous contributors have put down an incredible $1,139,087. Of this, contributors chose to allocate 30.93% to charity: $352,334 for the Electronic Frontier Foundation and Child’s Play Charity. I have made a page for the full breakdown including credit card fees in a JSON formathere (json).
Now it’s our turn to give back. As of 5/11/10, Aquaria, Gish, Lugaru HD, and Penumbra Overture pledge to go open source. We are preparing the sources right now and will be releasing them ASAP. We spent last night preparing Lugaru and it is available now. The code is still a little rough (no Visual Studio project yet, for instance) but hopefully with the help of the community we can rapidly make it more accessible to everyone.
Note, the games will be “free as in ‘free speech’, not as in ‘free beer’”: see each license for the full, finalized details as they come out very hopefully this week — stay tuned. It is the underlying code that will be made available to everyone.
Feel free to continue donating to charity, to the developers, or any combination thereof below. We will still be distributing humble bundles to anyone who contributes.
This is your friendly reminder that the greatest sale of top notch indie games ever is still happening. In just its first few days of availability, the game bundle has quickly approached the half a million dollars mark. The proceeds are to be distributed to Child’s Play, EFF, and the developers in the portions the buyers selected at purchase.
Wolfire has made some analytics available on the sales so far, most notable of them being the average amount donated by people by platform. So far the Linux crowd is leading the pack donating more than twice as much per purchase as the PC crowd. Of course, we’ve always known that Windows crowd was a bunch of cheap bums. Then again they aren’t nearly as cheap as you, since you haven’t picked it up at all yet.
Ha! Those indie guys, no wounder they’re all poor! Giving away their games for nothing! What’s that you say? They’re actually not giving them away free? They’re just letting you set the price on their game and donating proceeds to charity? And at the time of writing this they had already accumulated over $20,000 for Child’s Play and EFF? Oh, well then, in that case, one bundle please!
We’ve seen this one before! We even gave it a very favorable review when it released on the XBLIG. Of course it was on the PC before it hit Xbox even; so it seems we’ve managed to go in full circle here. This simultaneous turn based space combat sim from Blendo Games is now available on the Steam platform and as an added little somethin’ something’ you’ll get a little 10% bonus if you pick it up in the first week.
Here’s what they say about it on Steam:
About the Game
Lead your orbital battleships to victory in Flotilla! Fight, trade, and explore new planets in your journey through the galaxy. Discover upgrades and artifacts to install on your fleet ships, and engage in battle with bounty hunters and pirate space-chickens. Featuring tactically rich 3D combat, flank and surprise the enemy from any direction. And when the dust settles, generate another uniquely randomized universe for a brand-spanking new adventure!
Key features:
- No adventure is the same: Whenever you begin an adventure, the universe is randomly populated with characters, upgrades, and encounters.
- There is no “up” in space: Explore the tactical richness of full 3D movement. Watch your angles and flank the enemy from all directions.
- Configure your fleet: Find loot throughout your adventures, and install upgrades and artifacts to your flotilla of ships.
- Play with a friend: Grab a buddy and play through the adventure cooperatively in splitscreen.
- Blow up your friend: In the Skirmish Mode, set up custom fleets and battle human or computer-controlled enemies.
Productivity Killer: Super Mario Crossover
April 28th, 2010 | by GeoffS
Hump day! That means you’ve still got two days until you can resume living. Fortunately for you, Newgrounds user by the name of explodingRabbit has your back with a delightful little NES mashup diversion. Super Mario Crossover lets you select your favorite hero or heroine from the NES generation and romp through the original Super Mario Brothers. How freaking epic is that you ask? Very, it’s very epic.
Productivity Killer: Ginormo Sword
April 26th, 2010 | by GeoffS
So it isn’t new, hell it isn’t even recent, but let’s be realistic, there are very few games that can hack and slash their way through a corporation’s bottom line like Ginormo Sword. As the name implies, you swing a sword; however, that sword is in no way, shape, or form ginormo by any stretch of the imagination, at least not yet it’s not. You’ll need to level that sucker up, add special effects, and kill gajillions of bad guys through millions of clicks to get truly ginormo. Yeah, about that clicking thing, I totally used AutoHotkey to play this game — just sayin’.
Click on through to take a swing at Ginormo Sword.











