
Here is a whole bunch of new Super Meat Boy screenshots just went up for you from Team Meat. As previously mentioned, SMB will be releasing first on XBLA and then on both PC and Wii.
For more information regarding SMB and the on going shenanigans of Team Meat, be sure to check out their development blog.
So really all I can see here that is obviously missing, is a flag pole designed to be used for sliding down to the first floor. Other then that it’s pretty bad ass. Speaking of bad ass, check out Sprite Stitch they got all sorts of cool gamer paraphernalia from some people who are way more crafty than I.
Jack Rossi a Toy Designer and Manager for “Product Burger King Premiums and Promotions” made himself a Wii Proton Pack and Gun, why? Well I would assume to bust ghosts or to keep that creepy ass BK King at bay. Either way it’s pretty sweet and the good news is since its for his Wii, he can leave the controls nestled in there full time since no one actually has those things hooked up. Check out his site and see all the other shots.
Super Meat Boy Confirmed for XBLA: Beats Wii off the line.
February 22nd, 2010 | by GeoffSThe much anticipated Super Meat Boy, developed by Edmund McMillen and Tommy Refenes of Team Meat, has been confirmed as an Xbox LIVE Arcade release. The more interesting bit of the news is that it is beating the Nintendo Wii and PC releases out of the gate.
The XBLA version will also have online play, which the WiiWare version will be missing. Probably due to the craptacular nature of Nintendo’s online gaming platform, but that is pure speculation on my part. Well that and I never miss an opportunity to talk shit about Nintendo’s Online Gaming.
On a somewhat related note you can hear a lot more of Tommy Refenes talking about indie game development as a regular host of the TIGradio podcast/livecast at TIGradio.com.
Source: destructoid.com & ign



























