Mar
21

Milkstone Studios Begins MotorHEAT Score Contest

The folks over at Milkstone Studios have begun what looks to be a good old fashioned high score romp in their latest racer MotorHeat. The contest was originally mentioned some time ago, but was delayed due to some unexpected scoreboard issues. Fortunately now that they’ve got a couple patches in the game thigns are working great and gauntlet throwing fully enabled, the contest can begin.

Of course, what would a contest be without prizes? Boring, thats what! So Milkstone is offering up some game codes and Microsoft Points cards as prizes to winners. A snippit of the details are below and a full list of prizes and details can be found on on Milkstone Studios’ page.

When?

The contest starts NOW, at the same time the patch comes out, and will have a length of 15 days, so it will end on April 1st.

How to take part

There are only two things needed for you to take part in the contest:

  • You need to appear in our World Rankings chart. We’ll update the ranking daily on a spreadsheet and make it public, so you can know if you’re appearing and the score we have registered.
  • You need to have an active Gold LIVE Subscription. This is necessary to ensure you’re not creating Silver profiles just to increase your chances of winning something.

We’ll set up a server running almost 24hrs a day, so you shouldn’t have any problems to get your score synchronized to our list. Anyway, if you can’t synchronize your score, feel free to send us a picture with the ingame highscore table and we’ll add it manually.

Leave a reply
Mar
20

Whole Lotta New Super Meat Boy Screens Now Available


Here is a whole bunch of new Super Meat Boy screenshots just went up for you from Team Meat. As previously mentioned, SMB will be releasing first on XBLA and then on both PC and Wii.

For more information regarding SMB and the on going shenanigans of Team Meat, be sure to check out their development blog.

Leave a reply

Review: Magical Cube

A teenage witch by the name of Maria seeks to enter a school of witchcraft and wizardry, but to do so she must best the old wizard Memphis’ tough entrance exam! This is FixedStar Works’ block puzzle game, Magical Cube.

Gameplay

Magical Cube is a mission-clear puzzle game. Your objective is to defeat your opponent by blasting your way through their hitpoints with Maria’s magical attacks, which are executed by clearing blocks off the field.

Here are the basics, you cam grab a hold of a block and move its entire row, sort of like a Rubik’s Cube. When you get three or more blocks of the same color in a row, those blocks will disappear allowing for new blocks to fall into their place. On top of the boxes are all sorts of items. When a row of blocks disappears, all items on top of them will either disappear, be collected, or grant an effect.

There are four different types of items: creature, currency, power up, and special. All items other than the special items have a duration timer associated with them which upon running out will either cause them to vanish from play or grant a beneficial effect to your opponent. Each type of item will effect gameplay in its own way.  For example, the creature items are absorbed by your opponent and will increase the effectiveness of their attacks. In the case of special items, their effects are unique to each opponent and will persist until the cube on which they reside is destroyed. The simplest item types is the currency coins, which simply serve to allow you to upgrade y our equipment.

Magical Cube’s equipment will grant special passive effects to aid you in your battles. The items take the form of all sorts of clothing and accessories and adds a pretty amusing RPG element to the game. While the dress up concept is similar stylistically to that of recently released Ninja Chop!! it seems that there is a wider variety of offerings in Magical Cube, which is certainty very welcome. There are numerous tiers of equipment, which are unlocked as you progress through the game. Which is sort of a problem in Magical Cube, and brings us to its major shortcoming.

Let’s talk about difficulty. Firstly, I didn’t beat this game. In fact, I didn’t even beat the third boss. The first two bosses of the game which you may face in the demo, are not in any way shape or form indicative of the difficulty that is experienced beyond those encounters. Magical Cube is excruciatingly difficult to the point that it more or less ruins the game for anyone seeking a casual to moderately challenging game experience. As it turns out, I was making such a noise about the difficulty of this game, that Brooks also took on the challenge of Magical Cube. While he progressed considerably farther than I, he has yet to beat it. Fortunately, he was willing to take time out of his personal vendetta against the golem boss, who he affectionately refers to as  ”that rock bastard”, to collaborate with me on this review.

One of the more annoying dervations of the games difficulty is the way in which the blocks are destroyed. That is to say, the way the blocks disappear and are then replaced. As the blocks disappear and are replaced by new blocks from above, the entire field, quite literally, freezes. This creates a situation were the traditionally joyous  experience of having long chains of block destruction becomes  a serious tactical disadvantage. This is, of course, due to the previously mentioned importance of the timed items on the playing field continuing to count down while you are powerless.

The sad reality is that these are complaints with a very simple solution. Had multiple difficulty modes been added the game could have been made considerably more accessible to people, like me, who just simply aren’t good enough to progress into the deeper parts of this game. In all actuality, had this oversight been addressed, the game would have been one of the better puzzle games on the XBLIG.

Audio Visual

When one stops to consider its five dollar price tag, Magical Cube has a strikingly high production quality. Its 3D world features unique stage settings for each of the various opponents filled with flavor adding set pieces. Each opponent also comes with their own attack effects and special item models which themselves have their own special visual effects. In terms of animation all the characters seem to move well, whether it be to cast a spell or dance, take a hit, or dance a jig on your cold lifeless corpse. In the case of manga styled Maria, her model is especially polished and accommodates all of the purchasable items quite well. Even the volley of particle effect magical attacks are well done with numerous different types of attacks from various schools of magic.

The music and sound effects are every bit as polished as the graphics. The main theme and menu music is fairly catchy and the game play sound effects are solid. There is even some voice acting in the game for Maria who will hoot and holler during spellcasting and occasionally will throw something very japanese sounding out at you.

In terms of both Magical Cube’s audio and graphics, it has a level production quality that greatly exceeds what you would expect from a game of its price.

Summary

Magical Cube is a good game that suffers tremendously from its lack of selectable difficulty modes. So much so that the game is nearly impossible to recommend to anyone seeking a casual puzzle game experience. Even those of moderate skill levels should be weary of this title as it is really only going to appeal to the hardcore block puzzlers.  In terms of XBLIG games it comes in a little high at 400 Microsoft Big Ones, but given its high production quality it’s a very respectable price. I can recommend this game as a buy to those who have a particularly strong inclination to all things cubed, but the rest of us mortals seeking a casual experience should look elsewhere. To those of you who decide to try the demo, please be aware that it is not indicative of the game’s difficulty soon after the trial mode.

3 Replies

Mif2000′s Hamlet: Rebranded, Trailered, Screened, and Dated

I’m not really sure what to think of a game based on the works of legendary playwright William Shakespeare, but if Dante’s work can make the jump why can’t his. That’s precisely what Mif2000 was hoping to accomplish with their adventure puzzle game, Gamelet. Unfortunately that title seemed to be a smidgen too abstract and was recently rebranded to the much simpler Hamlet or last game without MMORPG elements, shaders and product placement which, if you must, may be shortened to Hamlet or Mif2000′s Hamlet. But that’s not the only news out about this titular behemoth, it also got a brand spanking new trailer and a release date! The game will be releasing April 8th, 2010 and will be available on the PC.

The game definitely looks to be a unique interpretation on the original work. I wonder if the nunnery will be a playable level. One can only hope its similar to Monty Python’s take on convent life.

“Hamlet” Trailer – March 18th, 2010

Slide Show Preview “Hamlet” – March 11th, 2010

Teaser “Gamelet” – June 9th, 2009

1 Reply

Quad Force for XBLIG Announced, Videoed and Screenshotted

Stolpskott Studios, the developer of Storage Inc., has announced their next project will be the top down shooter Quad Force. The game will feature 1-4 player couch play, 4 difficulty modes, 12 enemy types, and 6 unique weapons. The provided gameplay videos, below, seem to give the impression of a twin stick shooter that will utilize a line of sight element for purposes of enemy visibility. While there is no official release date, a cover shot, which is included in the gallery below, does seem to indicate it will cost you 80 Microsoft Points.

Single player and multiplayer gameplay videos as well as a gallery of screen shots are below, go have a gander.

Leave a reply

Go Team SGB!

Nick Gravelyn, once XNA MVP and now Microsoft employee XNA QA person of interest, and his brothers Joe and Matthew (who is arguably the most awesome brother of the three with that hat) have finally settled on a website.   TeamSGB.com is live, and the initial post is first look video of Nick’s Ninja-based action platformer.

You can follow TeamSGB and their works at their website http://teamsgb.com/, on YouTube http://www.youtube.com/user/TeamSGB, and on Twitter http://twitter.com/teamsgb.

Leave a reply

Deception Wars Heading to XBLIG This Summer

Mobile Pie, developer of Oh, My Word! and B-Boy Beats, recently released a press release announcing that they will be publishing David Mile’s Deception Wars for Xbox Live Indie Games this summer. The award winning twin-stick shooter is said to be similar in play to that of Geometry Wars with just a dash of 8-player couch diplomacy.

You’ll find the full press release below, as well as a gallery of screenshots!

The acclaimed videogame studio Mobile Pie (developers of Oh, My Word! and B-Boy Beats ) today announced they will be publishing David Mile’s Deception Wars for Xbox LIVE Indie Games.

The title, created in Microsoft’s XNA, won the Judge’s Award at this year’s Bristol Global Game Jam, beating a handful of other titles to the accolade.

Mobile Pie’s Creative Producer Will Luton said:

“As soon as David pitched the title I knew we had a winner and what he created within 48 hours was simply breathtaking. He’s clearly a future star of the indie scene!”

The game, a mixture of Geometry Wars and the backstabbing party game Mafia (aka Werewolf), features up to 8 players blasting and deceiving each other.

Luton added:

“Most of the game happens off screen. Someone will blast you and you’ll throw the pad down and scream at the *@&% knowing you’ve just been double-crossed. If it doesn’t get you cursing and laughing you’re probably clinically dead!”

Mobile Pie have been working very closely with Miles on giving the title a very retro vibe, both in terms of the classic EGA visuals and dual-stick shooter mechanic.

Miles said:

“I’m really keen to see what people make of the new game play ideas Deception Wars brings to the Xbox 360, and working with Mobile Pie is really helping to bring it to the next level.”

Deception Wars will be available via Xbox LIVE Indie Games in Summer 2010.

Leave a reply

Breath of Death VII Nears Completion

Zeboyd Games recently made a quick announcement regarding their latest XBLIG game, Breath of Death VII. The 16-bit retro RPG is nearing completion and will be available in April 2010 for 80 Microsoft Points. It will feature four characters to join y our party, between four and six hours of gameplay, achievements of sorts,  and of course a classic turn based combat system.

Breath of Death VII certainty seems to take on a parody feel. Which is obviously its intent given that even its title is a parody of the numerious classic JRPG’s that have ever increasing roman numeral titled sequels. This is especially evident since I’m not sure the first six Breath of Deaths even exist. In any case help yourself to the trailer below and a gallery of development screen shots at the bottom.

4 Replies
Mar
19

Productivity Killer: ‘Don’t Save The Princess’ Plus a ‘Cadet 227′ Trailer Bonus

So it’s Friday! Yeah yeah, I know I killed your productivity yesterday, but it’s my birthday today so I’m going to do it again because it gives me pleasure. So today’s productivity killer, Don’t Save The Princess, is a flash game that was originally created by Alexander Shen using Game Maker. Fortunately for your cubical based shenanigans it was just recently ported over to Flash by Wayne Marsh and is available for free play at Ninja Kiwi.

The objective of Don’t Save the Princess is to not save the princess. Which is apparently accomplished by feeding your knight to a giant lizard thing. The game uses tiles placed by the player to fire the knight off in various directions to get to the lizard, all the while completely ignoring the hapless damsel in distress.

CLICK HERE TO PLAY

On an convenient side note Alexander Shen is also working on a game called Cadet 227, an Action/Adventure game that is intended to be played entirely by sound and is made with the visually impaired in mind. The game just got a new trailer yesterday and sounds really interesting.

3 Replies