Yes, that’s right. Gaming sketch comedy masters Mega64 have finally released the third season in their series.
You can pick it up from their site at http://mega64.com/, and check out the teaser series leading up to its release.
Yes, that’s right. Gaming sketch comedy masters Mega64 have finally released the third season in their series.
You can pick it up from their site at http://mega64.com/, and check out the teaser series leading up to its release.
So much for completionist XBLIG coverage — personally I blame Two Fedoras reader Sylath for only encouraging us to continue our cherry picking approach. But seeing as how I think he is the only reader we have, it seems fair to pander to our super majority holding constituent. The descriptions of the games below are the handy work of the respective developers. Our commentary is bold so you can easily skip it.
Project Zero |
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Prepare to wage war against the evil Construct forces in this epic space shooter! – alone or with a wingman. Never before has war in space been this intense, or looked so good!
Developer: Angry Aardvark Price: 80 Microsoft Points A vertical scrolling twin-stick shooter, it has powerups and other fun things. It does seem to have a little bit of slow down issue when things start blowing up. There isn’t too much danger of this one shaking up the top three contenders in the genre, but it could be a fun diversion for fans. |
Battle Tanks |
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GET READY TO EXPERIENCE THE NEXT LEVEL OF TANK WARFARE! POWER-UP YOUR TANK, DEFEND YOUR BASE, CONQUER YOUR ENEMIES! PLAY SOLO OR COOPERATIVELY WITH A FRIEND!
Developer: Angry Aardvark Price: 240 Microsoft Points Shouting descriptions aside, this one is definitely a game that involves battling tanks. I have to admit, I’m not a fan of tank controls, so as you may suspect, it’s quite difficult for me to like any sort of tank based game. Fortunately, not being entirely egocentric has its benefits, as I can understand someone out there somewhere may appreciate the style of play more than I do. As far as that goes the game seemed solid enough for that guy/girl, whoever he or she is. |
Scribble Defense |
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You are the Scribble Meister, a master of inks and defender of Scribbles. As their sole protector, you alone defend them from an unrelenting march of vicious Scrawls. Each puzzling level will challenge you to play creatively; deploy destructive towers to unleash powerful attacks, or kinetic towers to manipulate foes and the very paths they use to assault you. Hurry, the Scribbles need your help!
Developer: mechaghost Price: 80 Microsoft Points This is a pretty neat little tower defense style game. It didn’t necessarily do anything brilliant or new, it just looked cool and played well. Which is more than enough reason for you to go check it out. |
If you are a twin-stick shooter fan like I am, you likely have a list of games that have excelled in the last few years at raising the bar of the genre. Accompanying that lis, is probably another list of things you enjoyed, liked, loved, and hated from each of those games. I think Radiangames had a very similar list when it begain creation of JoyJoy, because crammed into this game is damn near everything I ever had on my love list.
In terms of gameplay, JoyJoy is a standard twin-stick shooter. However, it brings to the table its own compilation of mechanics to present a unique experience to a genre whose features tend to be rather ubiquitous.
All of the gameplay of JoyJoy takes place in a single frame, similar to that of Pew Pew Pod and dissimilar to that of Geometry Wars. I find this to be the best possible format as the scrolling window of GW2 can often lead to things spawning while off screen. JoyJoy also has one more thing in common with Pew Pew Pod, it has a whole host of different weapons that can be toggled through by tapping the right and left bumpers.
In addition to the standard firing modes of the weapons there is also a charge up and release special to each of the weapons. The multiple weapons and the varying firing capabilities adds a good deal of depth to the game, as they allow you to play strategically based on what the game is throwing at you.
A strong divergence from the pack is shown in the design of the gameplay modes. Campaign is the main play mode featuring over twenty waves of enemies, swarms, and even a hand full of boss encounters. Each boss you’ll encounter in campaign mode will have its own bullet patterns and flight paths to keep you thinking on your feet.
On top of the campaign mode, there are also challenges. These challenges offer up special circumstances like limited selection of weapons, and a style of enemy attack. For instance, you may be given a couple spread style weapons to chose from to take out swarms of enemies for four minutes. These challenge modes are made available once campaign mode is cleared. There are six challenges and each of the unlocks a modifier once beaten.
Modifiers are probably the best feature of the gameplay and is something I think should become a staple of the genre. They basically behave as cheat codes that can modify anything from firing speed to invincibility. You can turn on any of them you want and play through the whole campaign mode on any of its plethora of difficulty modes.
JoyJoy is probably one of the most polished games on the XBLIG service. The game stands out even in the heavily populated twin-stick shooter genre as one of the best. The controls are tight, responsive, and intelligently designed with no major or minor points of contention. Slowdowns are almost non existent, in fact even when you enable invulnerability and let waves of enemies stack up the game only slightly begins to show slowdowns in frame rates.
There are a couple negative points to JoyJoy. I found that I enjoyed the challenge modes, so much so in fact that I wish there had been many more of them. As it is there are only a handful of challenges, though each of them does allow you to play a pretty generous variety of difficulty modes. In addition to the challenge modes, I would have loved to have seen some more crazy mods to accompany them — maybe like some really crazy unlockable weapons that are totally game breaking. Last but not least on the mode QQ’ing, the addition of an endless mode would have been a nice addition to the game.
One omission that does detract slightly from the game is the lack of an online scoreboard. I’m guessing this is a result of the modifiers system, as they would likely dramatically effect the design of such a scoreboard system.
Like candy for your eyeballs, JoyJoy is literally joyful in every aspect of its visual being. The color scheme is to receive the bulk of the culpability for the games splendor, as it features light and fluffy pastels with varying degrees of richness and are all coordinated for each wave. The colors then shift around a bit as you go through the levels and never ceases looking perfect.
JoyJoy tosses in a little gravity based movement in the background of the game with stars that swirl around your ship as you charge your weapon to full and gather around vortexes that capture enemies and hold them in place for you. Despite the star’s delightful visual display, their light creamy coloring keeps them low key enough to never become a distraction.
The audio of the game matches the visuals exceptionally well. It is light and soft-spoken but well designed and of high production quality. There is a verse in one of the songs that is frighteningly ear catching every time it comes up, I always feel as though I know the tune but can never put my finger on it. In any case the music is very good, it doesn’t make the game but it does certainly add to its over all high value.
You can listen to the music At Radiangames’ bandcamp page.
JoyJoy has quickly become one of my favorite twin-stick shooters on the Xbox Platform. Yes, that means I think it is better than Geometry Wars, if for no other reason than just being more accessible and a more fun experience. At 80 Microsoft Points, you’ve really got no excuse not to pick this game up, especially if you consider yourself a fan of the genre.
Here’s a great little article from Andrew Webster of Ars Technica discussing the topic of pixel art. More precisely, its an article discussing the possible reasons why we like pixel art. Along for the ride are some pretty noteworthy pixel artists and developers to share their insight into the blocky world: Adam Atomic, Army of Trolls, and Richard Grillotti and Miles Tilmann of Pixeljam Games. Me personally? I think pixel art rocks because you can have gyrating weaselman pictures and only a handful of people think you’re insane.
In an age where high-definition visuals dominate the gaming landscape and the onslaught of 3D is just over the horizon, the simple pixel has been surprisingly enduring. Originally born out of necessity—because games were incapable of rendering more detailed graphics—manipulating pixels has since become an art form in its own right. So why do many developers, artists, and gamers prefer pixels when more realistic, detailed art styles are available? Is it simply a matter of nostalgia, or is there something inherently appealing about pixel art?
Read the rest over at Ars.
I liked cherry picking so much on the last update that I decided to continue doing so for this one. I don’t know for sure that it’s going to be an ongoing trend, but who knows. Let’s get down to business, shall we? I’ve got four games for todays update, each of which are pretty much on there for their own reasons, such as: originality, craziness, prettiness, or letting me blast things on a Windows Vista wallpaper. The descriptions of these games were authored by their respective developers, our commentary is in bold.
MoonShine |
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Immerse yourself in the underworld of the 1920s era prohibition period. 6 Unique game modes, a custom game mode editor, upgradable GUI, unlockable Milestones, and many other features will test your trading skills for a long time to come.
Developer: QuimbyRBG Price: 240 Microsoft Points While the game will not appeal to everybody, it does earn mega bonus points for originality. |
Meds |
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Meds: Recommended Dosage 100mg 3 times daily. Classic retro-style gameplay with the only enemy being your mind. 50 levels of madness, each with randomly generated withdrawal symptoms. Caution: you may never have the same experience twice. Taking pills may help, but beware of unexpected side effects. Taking meds with a friend may result in versus mode, so be sure to divide up your dosage evenly.
Developer: vgpro12 Price: 80 Microsoft Points Meds is crazy, bizarre, and strange to such an extent that I can’t even begin to tell you whether those are positive or negative qualities. I do kind of wonder how far those three characteristics can single handedly carry a game though, since onces they are stripped away it’s just a block breaker. |
Uprising |
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Uprising is a fast paced top-down shooter that puts the player in control of a sentient AI computer virus that ravages the world in the third millennium. Starting small, the player grows exponentially in power throughout the game. Featuring over 7 unique weapons and 15 levels, this title will keep you gripped until the finish.
Developer: debreuil Price: 80 Microsoft Points There are things to like in Uprising, for instance the setting; but the twin-stick genre is really crowded by outlandishly good games lately. So it’s probably unfair to directly compare it to things like JoyJoy, Pew Pew Pod, or Beat Hazard. Especially considering it is a good deal different with its cover usage and unique setting. |
Oribitroid |
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Try this frantic space shooter with eight action packed levels! Fight against tons of enemy hordes and four huge bosses. Destroy the Planetoid before it kills you using two upgradable weapons. Hit the “Target” to transform yourself into a invincible starship fighter. You can collect bonus to rise up your score to the stars or to charge Giga Bombs or again to extend time level.
Developer: Bedroom Studio Entertainment Price: 240 Microsoft Points This one gets mentioned just for being beautiful. The gameplay has a learning curve to it but seems like it has potential. It also gets bonus points for reminding me of Super Stardust HD, which is one of my favorite twin-sticks.
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