Sep
5

2f XBLIG Update Cast – 006: The ‘baby is a football’ Edition

Xbox Live Indie Games Marketplace XBLIG XBox360

We cut our cast a bit short last week, hoping to do a two part cast with an update later in the week. Well by the time it was Saturday, we had kind of figured out our procrastination had more or less relegated us to a big ass monday update. So here we are, big ass update in hand. We run down all the games that have released since the last update on top of all the ones we lazily skipped. The real kicker is, there are some games in there that I think are potentially better than even some of the Indie Games Summer Uprising titles. For instance the game which inspired today’s title, Koblod’s Quest, looks like an absolutely hilarious game to play on couch with friends, enemies, or friends soon to become enemies. I digress, however, the complete list of all games covered are below. The usual rules apply; bold titles demo’d well and italicized titles received disputed impressions. And remember dev’s before you start crying about how we reviewed your game, these aren’t reviews, they’re only demo impressions.

  • Take Arms
  • All the Bad Parts
  • Professional $tealer
  • Zombie Racers
  • Avatar Running
  • Rumble Voice
  • Speed Runner HD
  • Kobold’s Quest
  • Train Frontier Express
  • Chain Crusher
  • Avatar Connection
  • Chester
  • Jet Star Universe
  • Air Combat Desert Ace
  • Jellyfish MD
  • Moe Mekuri 2
  • Blockt
  • Head Shot God
  • Ninjah
  • Elemental Wizard
  • Redd: The Lost Temple


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Chester gets updated with swarm of bug fixes

As you may have read in our recent review of Chester, it suffered from a pretty significant number of bugs that ultimately made it a tough sell. We knew a patch was immenant after speaking with Benjamin Friedrich during one of our 2f Freeplay sessions on Twitch.tv. I’m really excited to see how the patch fixes work out as I thought Chester was on the cusp of being in the running for best title in the Indie Games Summer Uprising line up. I’ll be going hands on and updating this post and the full review of the game to reflect my findings.

Update: After spending some time with the 1.0.1 patch, the game does in fact feel vastly improved. The only exception would be the issue of jumping near a wall and being automatically wall jumped, it actually feels worse, a lot worse. but never the less I feel pretty confident that I can bump this one up to a recommended buy.

Full Patch Notes:

1.0.1 Changelog
Bug Fixes
-Hopefully fixed accidental dropping through platforms
-Fixed glitch where ammo would lower even if special attack wasn’t able to launch due to bullet count
-Fixed color not restoring on the map from playing as the mime
-Fixed some enemies doing 0 damage on easy mode (That was TOO easy!)
-Fixed Chesty jumping animation glitch
-Fixed platform movement glitch when using time slowdown
-Fixed moving platforms skipping nodes after returning to a checkpoint
-Fixed cannons stopping firing during some levels

Gameplay Changes
-Checkpoints now also heal and restore ammo
-Added return to last checkpoint from pause menu
-Altered wall jumping. If pressing towards the wall you will not wall jump.
-Made destructible platforms more visible
-Limited number of off-screen fall bounces for Easy mode. Prevents getting stuck in some areas

Character Changes
-Increased most special attack ammo consumption.
-Made it so Ship Chester can no longer fly out of levels

Misc Changes
-Selecting same level as last played jumps right into level instead of loading (Except when you change difficulty)
-Added in tracking which difficulties a level has been beaten on, displays on map for current level
-You can now quit from the game without use of the guide
-Readjusted most enemy damage
-Made intro level a little easier
-Changed “Options” to “Difficulty” on maps
-Added map key to all 3 maps
-Added screen at end if the game (Will be improved in future updates)

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Review: From Dust

During the lull of interesting PC game releases, Ubisoft Montpellier found it in their hearts to offer up From Dust for a cheap entry price and the promise of a little god game fun. After watching its world demo video and the lure of the god game genre, I began to miss the days of Black & White. Figuring From Dust would allow me to act on my divine delusions I decided to give it a go. Besides it’s another free helmet for Team Fortress 2 — amirite?

Gameplay

In From Dust your goal is to guide your tribe of followers in the search for their ancestors. Though they’ve seemingly forgotten who they are. They still seem to have retained the knowledge of what to do with their ancestral artifacts. Plot holes aside, we set forth on our Moses like epic journey.

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Review: Rock of Ages

ACE Team, the studio behind the bizarre fighter Zeno Clash, has teamed up once again with publisher Atlus to bring you a fresh offering of weird in Rock of Ages. This time around, you won’t be dealing with those Father-Mothers, you’ll instead be escorting King Sisyphus and his boulder through the annauls of European history.

Gameplay

This is the part of the review, where you’re expecting to learn about what genre(s) the game is most likely to find itself comfortably situated in. I can’t really do that with Rock of Ages because it’s quite a bizarre cocktale. Its recipe consists of one part tower defense, one part platformer, two parts Super Monkey Ball meets Katamari Damacy, and more than a dash of what the fuck. I suppose I could take the easy way out and just tell you it’s the best roll-playing game of the year.

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Sep
4

Dyad, it won’t make music but it will make you puke

I don’t really know what to make of this to be honest. There is a lot to take in, and so much that seems to do little but distract. The implication from the Official Playstation Blog is that there is some form of game here. David Kanaga the games music dude discussed with the author of the blog post, Shawn McGrath, how the games dynamically generated music system is intended to be created based on the actions taken by the player. While it all sounds technologically ambitious, though not exactly fresh, from a visual inspection it looks fundamentally broken from a gameplay perspective.  Not only that it sounds like acid jazz on a bad trip and only serves to enhance the sensation of the previous meal rising in my throat evoked by its visual effects. I’m usually not this hard on demo reels but seriously, get back to the drawing board, this thing looks like a game designed to punch its players in the nuts every time it boots up.

via: GameSetWatch.com

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Sep
3

Review: Chester

Two Fedoras and Armless Octopus Review of Chester by Benjamin Friedrich

The humble platformer is among my favorite game genres, pretty much ever since I hit that first question block with Mario. Strangely, in more recent times 2d platformers have become a  niche within the genre that has seen a steady amount of innovation in the indie scene due to its ease of art creation. In this field, Chester from developer Benjamin Friedrich has stepped up to the plate, and is ready to show us its take on the genre, with a whole host of characters and a highly unique and chameleonesque visual flair.

Gameplay

Chester is, mechanically speaking, a platformer from stem to stern. I would say its experience is most similar to that of Super Mario Bros. with lots of precarious jumps, and little critters everywhere to ruin your day — hell there’s even a few swimming parts! But the basic mechanics aren’t where Chester developer Benjamin Friedrich decided to get creative.

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La Mulana’s long overdue North American release explained a little more

The logo for La-Mulana on the Nintendo Wii

Shoji Nakamura, the director of Asterizm (NIGORO), the developers behind the long anticipated Wii title, La-Mulana, took to the pen this morning to explain the various reason behind the games considerable delay. As many of you out there probably knew, the game was having trouble getting rated in the EU and as a result was holding up the process. It comes as news today that there is apparently plenty of blame to go around.

I found the most notable among the reasons to be a somewhat subtle jab at Nintendo of Europe and Nintendo of America. It seems there’s a noticable difference in these organizations response times and possibly their cooperation with developers when compared to Nintendo of Japan. There is little further detail into these comments, which is of course probably best for Shoji who is still on his quest to publish abroad.

Unfortunately, there is still no date given, though we are to expect the game to be a little more bug free and the possiblity of a soundtrack release to made available as well. Read the full blog post by Shoji Noakamura at the official La-Mulana site

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Sep
2

Fez is content complete, “long screenshot” unveiled

Gomez from Fez by Polytron Corporation

Indie puzzle platformer Fez was revealed by Phil Fish of Polytron Corporation to have recently been certified content complete by Microsoft, meaning we’re one step closer to experiencing its gooey voxel goodness.

As if that news wasn’t enough, today the world has been treated to the “FEZ LONG SCREENSHOT,” a one minute and fourteen second video depicting a scene from Fez, with full rotation, showing off some of the extra touches of animation created by artists Paul Robertson and Adam Saltsman.

Enjoy it below, and check out Polytron’s website for more updates and Fez-covered awesome.

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Delve Deeper deal gets you dwarf miners sans ascii art at half price

Delve Deeper is plumbign the depths of its bargain price in todays Steam Daily Deal. Right now you can get the turn based adventure game for considerably less than a cheese pizza and a large soda at Panucci’s Pizza. How much less? Well, at $2.79  it’s practically 25.4% of the cost of my Fry’s PIN!

Delve Deeper is a turn-based Adventure/Strategy game for Windows that combines HD pixel art, tile placement, and RPG elements in a bright and humorous atmosphere. Up to four players take command of Dwarf mining teams in this fast and furious dungeon adventure meets devious puzzler, building the map as you play for an ever-changing, endlessly replayable strategy experience for you and your three best friends, or three devious AI teams.

Key features:

  • Gorgeous HD Pixel art, quirky humor, and the ever-present King of Dwarves!
  • Pick your own team of 5 Dwarves from Fighters, Scouts and Miners
  • Battle 20 powerful Monsters including Goblins, Evil Dwarves, and huge Dragons!
  • New! Level Builder allows you to create and share your own designs!
  • Challenge your friends in up to Four Player Hotseat Multiplayer
  • Collect over 100 relics to power up your Dwarves, and view them later in The Royal Gallery!

 

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Review: Train Frontier Express

One of my high school social studies projects was to design a city, so I developed a subterranean civilization where the proletariat mined carcinogenic minerals all day and lived in areas likely to be attacked by pernicious, mole people, while the bourgeoisie lived in fancy smancy houses far away from mutant, man-eating molepeople. I’m sharing this little tidbit to bring up two points: I sometimes tend to have an overactive imagination and to let you know that the story I just told is about as close as I’ve ever come to playing a simulation game.

I’ve typically avoided sim games like Darth Vader avoids non-black attire, so when I say that I really enjoyedTrain Frontier Express, keep in mind that this is coming from someone who knows little about the genre and hasn’t spent sleepless nights designing roller coasters or farms. If you’ve sunk hundreds of hours into the depths of PC simulations, this might be a little basic, but if you’re a bit curious, this is the perfect place to start. Naming this Train Frontier Express is actually selling it a bit short. Although it is based on the hobby of model railroading, I actually spent far more time messing around with everything not involving trains. This isn’t so much a a train simulator as it is a world construction playset, and a damned fun one at that.

Read the full review at the Armless Octopus

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