You’re man’s man, you’re a man’s man’s man. In fact you’re the type of man who parachutes into danger to trap wild animals with nothing but a revolver and a stylish pair of shorts. This is Bush Hunt, the misleadingly titled XBLIG game from Riddlersoft that involves not the quest for fuzzy Triforces nor does it set on a Texas ranch.
Gameplay
The objective of the game is pretty simple, someone or something has caused the release of all sorts of zoo animals and it’s your job to go out and “trap” them by shooting them with bullets –Yeah I’m a little sketchy on the details of how that works too. You are parachuted into each fairly confined level and all sorts of animals are released into it from boxes that are triggered by you moving over certain areas. The game offers twenty levels, two difficulty settings, two player co-op, and a four player survival mode.
I’m going to jump right into it guys: Bush Hunt isn’t a great game. It’s not even a particularly good game, because it suffers from some serious bugs and design flaws. In fact, during my play through of the game, I managed to crash it twice. On top of that, it’s plagued with frame rate issues that slow it to a crawl. The frame rate issue is further exacerbated by it being a platformer/shooter that requires a certain amount of achievable rhythm to adequately play. In addition to this the controls give you the sensation of playing in peanut butter, which without chocolate is s neither delicious or sensual.
To add a little insult to injury, there are some strange happenings in the world of Bush Hunt. During platforming you will at times run into some sticky corners that can require you to back out of them and give it another go. On a similar platforming note, the moving icy platforms do not behave as such. They will act as normal terrain until they begin to move at which point the game will just try to slide you off of them leaving the physics feeling faked.
If compared to other games, Bush Hunt is similar in gameplay to that of titles such as Nasty in that they are both platforming shooters that take place in confined areas with numerous enemies. Unfortunately, Bush Hunt lacks polish and has a fundamental design flaw that makes it a less enjoyable experience than Nasty. The first issue is the lack of polish, which I have previously explained and the second issue is the fixed forward firing mechanic, which worked fine in things like Pixel Killer but is simply insufficient for Bush Hunt.
It isn’t a total bust though, Bush Hunt has a few bearable points. The parachuting bits are pretty amusing, although they seem to largely act as a distraction from the lengthy load times. There is fun a progression element to the game in that you’ll gain gun reload improvements allowing for more rapid firing, as well as more hearts to improve your longevity.
Audio Visual
The two brightest spots of the game are the visuals and the music. The pixel art assets of the game are pretty good and are quite bright and colorful with their primary colors. I especially liked picking the color of my characters outfit –red shorts FTW. The four environments, each possesses their own unique stylistic qualities, were visually interesting as well.
The music is enjoyable and with its percussive sound gives a fitting background to the safari look of the game and its characters. The howling sounds on the other hand were a little irritating, they kept making me nervously look about to see what was trying to eat me.
Summary
Bush Hunt is 80 Microsoft Points on the XBLIG Marketplace. Unfortunately, even at that price point I can’t give the game a good recommendation. For those who are looking for a solid platforming shooter, there are numerous alternatives, two of which are Pixel Killer and Nasty that I think both offer a better experience and a better value. All that said, I get the impression that the developer worked quite hard on the game and probably learned a lot in it’s creation; so in that respect, I look forward to seeing that experience applied in future projects.































