DLC Quest could be considered a moderate success, by XBLIG standards having sold nearly 20,000 copies at this point, but there’s more than one platform in the net, and we’ve seen time and again that though XBLIG a good entry level launch point, some games have gone on to even greater success on iOS or Steam.
So Ben Kane decided to not only work towards bringing his parody platformer to operating systems, but to log his progress every step of the way. While he’s only in day three, there’s already some interesting things to read from a technological standpoint, and this could possibly end up being a helpful guide to other devs looking to make the leap to iOS, Mac or Linux later on.
Read all about it on Ben Kane’s blog: The Great Porting Adventure








