Late last night a war began. Indie icons Edmund McMillen and Markus “Notch” Persson battled on Twitter, returning tweeted blow after tweeted blow. But this wasn’t your usual war, because these aren’t your usual game developers. There was no vitriol or hatred, rather a heated exchange of public release of codes for their own games with Notch tossing out Minecraft codes and Edmund throwing out codes for his new game The Binding of Isaac (although some of them may have also been Super Meat Boy and Gish). A few others even joined the fray, including Supergiant Games, creators of Bastion lobbing a few code grenades themselves.
@ @ @ @ youre like the Oprah of twitter AND YOU GET A GAME AND YOU GET A GAME!
The most interesting thing in all this, however, was Notch’s commentary about the nature of self-publishing as an indie developer.
@ MUOAHAHAHA :-D This is the exact reason we self-publish. ;D
The war was ended by none other than everyone’s favorite bearded indie audio maestro, Danny Baranowsky who finally tweeted a photo of an excel spreadsheet containing 500 codes for the soundtrack to The Binding of Isaac.

The only casualty, was Derek Yu’s productivity.