Jul
14

Review: Strategy Soccer

This may be a touch short game review. I often like to exhaust all of you with all the details of the games I play in hopes of providing you with everything you need to know to buy, demo, or forget a game. Unfortunately in this instance, it is a touch difficult as the game, Strategy Soccer, is: A) A sports game and B) A two-player only game. Now typically the first would not be much of an issue, since I, as an American male, spend most of my time emotionally detached from whats going on around me. But the second issue is a bit more of a problem, because as I have previously mentioned the vast majority of my friends choose to manifest themselves exclusively in various digital formats. But we shall overcome these adversities and do the best we can, so get that ice berg sized grain of salt out and lets get to it.

Gameplay

As the game’s name implies, Strategy Soccer has taken upon itself the task of combining both the sports genre and the turn based strategy genre into one package. This of course runs into its first problem right off the bat since any strategy came you try to make requires a great deal of AI work to make even remotely enjoyable for the single player. Strategy Soccer forgoes this need by simply making it a two player only game, which is great to alleviate the heavy burden of programming, but not necessarily great for anyone with a serious lack of willing and able participants.

It was right out of the gate with Strategy Soccer that it began to be a bit bothersome to review. As I had previously mentioned, the game is two player only and my traditionally anti-social personality has lead to it being practically impossible to find people to coerce into playing the game. So this leaves me with the unfathomably boring option of playing the game single player. Imagine if you will, sitting at a chess board and playing yourself because that is exactly what it is.

Moving beyond the lack of a single player mode we do find a few decent design decisions. First and foremost is the decision to go with a turn based system. This alleviates the major issue of sluggishness and the down right inappropriate use of a console controller for a strategy game. Of course on the negative side of things, it also slows down the pace of an already mind bogglingly slow sport. The game also utilizes an energy system that allocates a certain number of points for each players turn. The points are then spent using an assortment of various abilities which have been balanced by what appear to be fairly well thought out energy costs.

Audio/Visual

Graphically speaking, there isn’t a whole lot going on here to talk about. The little sprites are okay, and their jerseys which represent which country the players are from are neat. Unfortunately, at times it was fairly confusing which players were exactly which if they were for example two countries with predominantly red colors.

Music and sound effects are very minimalistic. They work but aren’t worth mentioning beyond me simply saying there was audio.

Summary

I’m sure the game was intended to capitalize on the international extravaganza that is World Cup. Unfortunately I procrastinated and didn’t get this review up till after it was over. Fortunately, that means I probably wont be killing your World Cup buzz by saying that I think you’d best look elsewhere for a soccer fix. This one just feels pretty half baked as is the 240 Microsoft Price.

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Jul
3

Review: Mind’s Eye of Jupiter – 2

If you’re anything like me, then you’re probably getting a little tired of shooting zombies and are really interested in a change of pace. Maybe you’d like something a little reminiscent of the adventure games of late 1900′s, where something isn’t going to chew your face off or explode if you take a second or two to actually look around and enjoy the environments that have been so painstakingly created. Well then maybe Travis Rogers’ latest installment in the Mind’s Eye of Jupiter series is just the ticket.

Gameplay

As a science fiction based adventure game this ones gameplay is exactly what you think it is. Reminiscent of many 1990′s adventure titles such as Myst, Return to Zork, and the like. You simply wander around, investigating the environment, inspecting objects, and more or less trying to figure out what the math is going on.

Similar to the aforementioned titles, this second installment of the Mind’s Eye of Jupiter series features some puzzle solving in a 3D environment. The puzzles themselves provide the main resistance to progression in the game. Unfortunately, the puzzles are impossibly simple. There is just simply no challenge present in the game other than pick up object x, place object x at location y. Considering their simplicity, the game was notably devoid of any sort of red herrings. For instance, in one room you need to figure out how to open a door to proceed to the next room. In this room there is literally only the objects you need to open the door. All the puzzles in the game seemed to be this way.

Also on the list of negatives is the completely linear layout of the game. There is absolutely zero branching and that is a bit strange for games of this genre. I would have liked to have seen some alternate means to an ends and maybe some outright wrong turns that reward your exploration with some interesting flavor or clues to plot intricacies.

All this complaining may give you the impression that I didn’t enjoy the game, as it turns out this is just not the case. I was quite pleased to be playing a game of this type on the XBLIG as it is quite an unusual offering. The game was short enough to play in a single sitting, which didn’t feel wrong in this particular instance as it felt a bit like reading the chapter of a book. Additionally, the transition for this typically mouse dominated genre to the console worked out pretty well with the use of a pretty solid menu system.

Audio/Visual

The Mind’s Eye of Jupiter series is in 3D. I would liken it to probably a very simplistic looking PlayStation 2 game. I say simplistic because there isn’t an awful lot of “stuff” in the game. Very few objects laying about, mostly large cavernous rooms with heavily geometric looking shaped items. The character models are a little bizarre, but not in a way that negatively effects the game since their presence is limited. As a pure adventure game the world is odd enough that it makes you want to look around, so in that category it does get bonus points. But, as previously mentioned, the lack of branching and additional areas to explore for explorations sake you do feel a little unfulfilled – which is something my girlfriends passed say is sometimes a deal breaker.

Musically the game is unmemorable, it has music and that’s about all I can say for it. It has a sort of a surrealistic scifi feel to it that doesn’t hurt the gameplay and adds to its atmosphere but you aren’t going to be trying to find the soundtrack.

Summary

If you played the first game of the series I think you probably know what to expect and whether you are interested in playing the second installment or not. To those of you interested in starting with the second game you can do so, as the game has an intro that catches you up to speed and doesn’t simply strand you in the middle of an already started narrative. I would say I enjoyed this game as it provided a bit of a breath of fresh air, its unnecessary simplicity may have even contributed to the overall positive experience. With all that said I can’t simply stamp a buy on the 240 MS Point  Mind’s Eye of Jupiter – 2, I think it would be best for those who are interested to pick up the game’s demo and see if its plot and world appeal to their tastes. For those who end up uninterested but still seek an adventure game you may want to check out Decay.


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