It’s our blog, and we’ll post whatever we want!
Vanilla Standing Cat:
Standing Cat With Sprinkles:
source: geekologie.com
It’s our blog, and we’ll post whatever we want!
Vanilla Standing Cat:
Standing Cat With Sprinkles:
source: geekologie.com
If there’s one thing we can all appreciate, it’s Ivan Stewart touching Jesse’s “special child spot.”
If there’s ever a game that was just begging to be played on the Wii, it’s artist and indie game auteur Konjak’s Noitu Love 2. The unique fighting system of the Noitu Love series worked great with a mouse, but it will no doubt be amazing to play pointing a Wii-mote at what you want to attack. The amazing pixel art and music should transition perfectly to the Wii as well, as proven by the massive success of the recently release Cave Story port.
And guess what. April 12th, 2010 Konjak posts that he’s struck a deal with Golgoth Studio (the people working on a remake of Toki) to bring the “point and brawl” action adventure game of evolution and paradoxes.
Quoth Konjak himself:
Wish us luck and hopefully it won’t take too long before you hear more about it! I don’t have that much else to share, when I work on things alone I don’t like to talk about it until I have something substantial finished, but I have not given up on life, if that worries you.
Keep your eyes on the Golgoth Studios dev blog or Konjak’s own page for more information.
Here’s the trailer for the existing Noitu Love to whet your appetite.
We don’t know too much about Alpha Squad so far other than that it’s an adventure game with twin-stick controls and that it is being developed by Dragon Divide for the XBLIG. However, thanks to Nobuooo we do know one more thing, which is that Stemage of Metroid Metal is writing the soundtrack. The sample track (embedded below) is sounding pretty awesome, the full length soundtrack is expected to be released alongside the game with an unofficial date of August 1st, 2010.
Some game details from Dragon Devide:
Overview
In a desolate future world ruled by a military dictatorship known as the Alliance, a team of mercenaries become unlikely heroes when they are marked for dead…
Take on the role of Alpha Squad: Clint, Jin, Lynx and their disposable sidekick Lackey, as they fight their way across the world searching for who put the price on their heads.
Alpha Squad is an adventure game that has mechanics primarily used in dual-stick shooters, to keep the action fast and heavy as you explore the world and its characters.
Features
∙ An engaging storyline that delves into the issues surrounding Alpha Squad and the world in which they live.
∙ A customizable progress path. You choose what levels you want to complete, which in turn affects the way the story progresses.
∙ Over 50 levels, ranging from exploratory missions to small arenas creating a level of game play depth to provide hours of entertainment.
∙ Unforgettable weapons, ranging from staples such as the Rocket Launcher to new behemoths.
∙ Music provided by the incredible Stemage of Metroid Metal coupled with the beautiful artwork of industry veterans: Gonzalo Ordóñez, a contributor to UDON’s fantastic Street Fighter Encyclopedia artwork and several others who choose to remain anonymous at this time
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∙ Secrets hidden throughout the game providing entertainment away from the core storyline and perhaps with unintended consequences.
∙ A four player Arena mode, challenging players to survive waves of enemies on random levels.
∙ Additional features will be revealed as we get closer to release date.
It’s a pretty light Monday XBLIG Update with just three titles today. Technically there were four, but I’m leaving the vibrator app off the list. I mean, at least firing babies out of canons is fun you can have with your pants on. In any event, descriptions of the games below are that of their respective developers. Our often impolite snap analysis and commentary will be in bold.
OLU |
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Dive into this rhythm-based rail shooter and track down an artificial being born in an isolated network. As the music drives you and you will drive it. Feel the pulse as every action is represented through rhythm, visuals, and rumble feedback. Straddle the analog and digital worlds to prevent the artificial life-form from gaining control. Developer: Red Button Games Price: 240 Microsoft Points Pretty cool looking game. It’s a 3D rail-shooter, as the description notes, with a musical element to it. I’m probably going to need to spend some time with this one. |
Avatar Quiz Call |
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Think you are the genius of the household? Put your Avatar on the stage and your quiz knowledge to the test with up to three other contestants. Will you be the laughing stock, or win the adulation of the crowd? With over 1000 questions and online high score tables we will soon find out who is the smartest cookie in the jar. Big Button controllers are compatible with Avatar QuizCall. Developer: BBQ Games Price: 80 Microsoft Points Man I felt dumb after playing the trial of this, it asks some pretty obscure questions. I think the only question I answered correctly was “What train station does the train to Hogwarts depart from?” and I just guessed on it. The looped music of the game was already begining to annoy me by the end of the demo as well. Think I’ll just stick to being called stupid by my peers for free and save the 80 Microsoft Points. |
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Super Avatar |
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Have you ever wanted to be a Super Hero? Have you ever wanted to dodge a potato? The answer better be yes. Developer: Super Boise Price: 80 Microsoft Points ZzZzZzZz ZzZzZzZz ZzZzZzZz ZzZzZzZz ZzZzZzZz |
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As per usual, I’m late to this party, but by only a year and a half this time. I enjoyed Mommy’s Best Games’ Shoot1UP so much that I decided to take a peak at their 2008 title Weapon of Choice and boy was I not disappointed by this little XBox LIVE Indie gem. The style of this twin-stick side-scrolling shmup platformer cocktail is undeniably MBG and does nothing to quell my lust for their next title, Grapple Buggy.
As a 2D side-scrolling twin-stick shooting platformer, Weapon of Choice is many things mashed into one very enjoyable experience. Right from the beginning the game is all about choices, a theme that extends even to the story.
Your first choice is fairly straightforward. Per standard game operating protocol, you’ll first be asked to select one of the six difficulty modes. The modes are differentiated not only by amount of hit points, but also the number of creatures, and disabling of the bullet-time mechanic.
Now that you’ve greatly over estimated your abilities and selected “Mega Wicked” mode, you’re ready to pick your first character. There are seven characters, each of which possess a unique weapon, a standard weapon, a creepy mechanical spider legged backpack, and a unique special double jump ability. Each of the characters’ special weapons has two firing modes. In addition to personal preference, the characters abilities weigh into the selection process as well, since you will have the opportunity to reselect your character after each stage.
The game plays out a lot like a twin-stick shooter Metroidvania game. As mentioned it is two-dimensional and possesses a great deal of platforms in need of being platformed upon. The similarities extend a bit further as you progress in the game and are presented with alternate paths to take. However, one of the key differences with regards to the non-linear worlds is that in Weapon of Choice your path will dictate the storyline. That isn’t to say it’s a miracle game that has managed to reinvent story telling, just that it utilizes a “choose your own adventure” type approach.
In terms of gameplay, Weapon of Choice is an exceptionally good offering. Its multiple story line avenues, very unique feeling characters, and multiple difficulty levels give the game tremendous replay value.
Also on the list of positives are the games boss creatures, which range from fairly normal, big well designed fights to “wtf?” Squarely in the “wtf?” category is the boss that appears to be an enormous cup of frothy alien coffee with a tentacle monster in it that shoots lasers. It gets weirder, periodically during the fight an enormous hand will come out and grab the handle on the cup and pour the less than appetizing concoction on to you.
Of course Weapon of Choice isn’t without faults. For starters, there is no giant booby boss like there is in Mommy’s Best Games’ later title Shoot1UP. Next, the controls are a little goofy feeling at first this really isn’t a big deal since they are customizable and you’ll probably find that they work pretty well after your first thirty minutes with them. Lastly, the spider leg backpack tended to be awfully sticky grappling onto anything you get close to while in the air. However, given the alternative this was probably the best behavioral option for this particular mechanic.
The visuals of Weapon of Choice are just fantastic. There are just loads of good things to say about it all. For starters, the environments are bright and colorful with an exceptional level of detail. There are often numerous levels of parallax going at the same time, each of which has their own bit of animation going to give it a really lively feel. The main layer you interact with is filled with animated objects that blow around with the wind and will interact with your character as you walk through them. For example, ruffling grass and shrubs or teeter tottering a boulder precariously perched on another boulder.
The character models have a good deal of effort put into them as well, especially since there are seven of them, each with unique weapons and art. The character models have a good deal of effort put into their animations. For instance, all of the various firing angles presented by the use of the twin-stick controls are represented in the animations.
The creature models also got lots of addition, as there are many sprinkled throughout the various zones of the game. The boss mobs in particular are huge and outrageous with flamboyant colors and designs.
The audio of Weapon of choice is pretty good. It isn’t as stunning as the visuals are but they suit the game very well. It’s music features some nice hard rock themed jams that you’d expect to hear during a militaristic save the world type experience. The sound effects are quite good, with a good deal of valuable play information concerning the environment communicated to you via sound. It all helps to enhance your awareness of the situation.
I only have one minor complaint in this whole section; the font used in the game is a bit of a nuisance to read. It gets points for looking cool, but effectively communicating should be texts primary objective.
As if my gushy review wasn’t enough evidence for you, I really enjoyed Weapon of Choice. It’s one of the best uses for 240 Microsoft Points I’ve come across yet. If you liked Shoot1UP and are excitedly awaiting the release of Grapple Buggy and for some strange reason haven’t played this one yet, do yourself a favor and pick it up.