It’s been a long time coming, but gaming fandom favorite comedy crew Mega64 has finally put a date to the third season of their “show!” The adventure continues this Memorial Day weekend, May 28.
It’s been a long time coming, but gaming fandom favorite comedy crew Mega64 has finally put a date to the third season of their “show!” The adventure continues this Memorial Day weekend, May 28.
Who would have thought that Polonius wore a giant dome suit, Rosencrantz and Gildenstern were eaten by a giant octopus, and Claudius sucked at electric guitar. As it turns out, mif2000 knew this, and worked it into their cartoonish and off-the-wall re-telling of Shakespeare’s Hamlet.
You probably already know the story of Hamlet, and if you don’t I suggest enriching yourself with that first, because the story found in this game merely hits some of the highlights, while drastically altering the tale in other ways. In other words, I seriously hope you’re not hoping to play through this to help you ace that Humanities midterm you’re dreading.
Instead, you play as a time traveler who manages to put Hamlet, the true hero, out of commission, and thus must advance the flow of events in his stead. A heady task indeed.
Hamlet is a pure point and click adventure. There is no inventory to manage or optional places to explore or expansive areas to map. You simply have to click the right things in the right order to progress through the linear story.
Puzzles are the name of the game, and in Hamlet, the puzzles you’ll find range from fairly simple, to moderate difficulty. The puzzles that consisted of logically working out the specific rule set and using that to work through the solution were the most fun to me, and I found those to be immensely satisfying. Otherwise, the answer can usually be found by carefully observing the scene and looking for hints. I did find, however, that there seemed to be red herrings in a few areas that led me down the wrong path in attempting to solve something. Or perhaps I’m missing out on a big secret. I was a bit disappointed in that some parts played out with me clicking wildly. Sometimes clickable points were fairly small and hard to see. I especially dislike puzzles whose solution is to click on the same thing repeatedly until the outcome is different. If you’re going to do that, at least give me some sort of visual to mark the progression of my efforts.
While most puzzles I reasoned through on my own, or persevered through trial and error, there were a couple that left me scratching my head. Luckily, for the few puzzles I did need a bit of a kick in the butt to solve, there is a hint system available. What I did like, was that the hints in Hamlet don’t generally just outright tell you any answers. They give visually illustrated clues to push you in the right direction. The hint screen is available simply by waiting for a timer to elapse, which is handily marked in the bottom right corner as a circular filling question mark. While this is serviceable, I was much more happy with system found in another recent adventure game, Machinarium, which had you playing a brief shoot-em-up mini game to prove you really needed the hint. Also, if you do wait for the hint screen, and find after closing it that you want to check again, you will probably be annoyed to find that the hint screen timer resets when you close the window, making you wait again.
Another interesting thing that Hamlet touts, is “epic boss battles.” These are obvious when you encounter them, but they’re really just glorified puzzle screens like the rest of the game. While they don’t add much more to the gameplay than is already present, I’m not going to argue with more fun puzzles to solve. The final battle, however, I found to be a bit anti-climactic.
The visuals found in Hamlet are one of the title’s strongest points. The cartoon caricatures are well drawn and animated. The world feels alive in vibrant colors and textures. Some people may be turned off by the old school, slightly abstract cartoon drawings, but as an avid fan of John Kricfalusi, I found them to be a charming and welcome change from today’s modern push toward “realistic” graphics.
As for sound: there are plenty of sound effects to give you good audible feedback as to what you’re doing. Creaks, clinks, thumps and grunts abound. Sadly, there’s only one music track, and it is played exclusively over the chapter interstitials.
Hamlet, like most good point-n-click adventures coming out now, is sadly rather short. Playing through at a nominal pace will last you about an hour and a half to two hours. I definitely would not recommend this to Shakespearian purists looking for a retelling of the tale, but going into it knowing the story is just a fun backdrop should help just about anyone appreciate what the game has to offer. All told, I had fun with it. Whether a short yet satisfying adventure like this is worth ten bucks is up to you and your devotion to the genre.
You can pick up this creative adventure game at http://www.alawar.com/game/hamlet/ on PC for $9.95 right now.
What’s up jive turkeys, I challenge you to not want to play this one button gravity based wing-dang-doodle called Globetrotters. You can talk trash, you can handle the ball, but I just don’t think you’ve got what it takes to razzmatazz your way around these planetoids and three-point-slingshot your way to stardom. Time to 86 the chump stuff F-man, lets see what you got.
Play the browser based Globetrotters game here.
Yeah for seriously, NEO GEO NEO GEO! Though I have to be up front and honest on this one, before I jump right into pretending like I’m a true relic of the Arcade Era, at 27 years old that epoch had pretty much come to the end by the time I could crisscross my Velcro shoes. But nevertheless I can enjoy the crap out of this song, because there was still a few of these beautiful red boxes spending retirement were many members of the geriatric mafia do, the front of Wal-Marts. So I do at least know of them, so I’m proceeding to full rock out. ♫NEO GEO NEO GEO♫
Music by Simon Norberg aka g1 FantomenK
Lyrics by Nathan Barnatt aka Keith Apicary
Directed by Paul Cummings
Post FX by Timothy Scholl
Rig built and Dolly pushed by Josh Barnatt
source: screwattack.com via kotaku.com
So here’s a new segment. I think I’ll call it “Chattin’ Hats.” Geoff and I are always on gtalk, talking, yelling, scheming, or just generally insulting each other. Every now and then we laugh ourselves silly. So I figure, why keep that just to ourselves? Here’s a little gem from today.
(12:13:58 PM) Geoff: someone is still supporting total annihilation and I didnt know this?
(12:14:24 PM) Brooks: that game was only fun, because when we played it no one in my group had any fucking idea what we were doing
(12:14:46 PM) Geoff: it was fun because it allowed for so much more defensive play
(12:14:59 PM) Brooks: and you could do crazy shit like fly a dropship into your enemy’s base
(12:15:04 PM) Brooks: pick up his commander with it
(12:15:07 PM) Brooks: then crash the ship
(12:15:17 PM) Brooks: and instantly win the game because your opponent’s commander died in the crash
(12:15:21 PM) Geoff: haha yes
(12:15:50 PM) Geoff: I liked using the commander as a big ass bomb
(12:15:54 PM) Brooks: TA: Kingdoms had its moments too
(12:16:10 PM) Brooks: one time, I made LITERALLY 500 skeleton archers, and marched them to my friend’s base
(12:16:28 PM) Brooks: only to find that when you march 500 skeleton archers, they move across the map single file
(12:16:41 PM) Brooks: so he picked them off one by one as they approached
(12:16:53 PM) Geoff: hahaha
(12:17:02 PM) Geoff: boned
(12:17:12 PM) Brooks: *groan*
(12:18:09 PM) Geoff: rofl
(12:18:15 PM) Geoff: that was completely unintentional
(12:18:19 PM) Geoff: those are the best puns
Good news everyone! Our second, no thats not right, our fourth favorite time traveler is on his way to Steam. That’s right Mr. Winterbottom is taking his delectable crime wave to the big PC Platform with a release date of April 20th, 2010. The game will feature a few new items on the menu including: expanded leader boards, five new puzzles, Steam Acheivements, and Steam Cloud. We gave The Misadventures of PB Winterbottom the full review treatment when it released for the XBox LIVE Arcade back in February, so be sure to give it a read while you plan your future pie heist.
New York, NY – April 8, 2010 — 2K Play announced today that the critically acclaimed The Misadventures of P.B. Winterbottom will be available April 20, 2010 on Windows PC through Steam. Set in a world made famous by keystone cops, theater organs and pie-in-the-face slapstick, the inventive game has been heralded as a “big contender for DLC game of the year” by 1UP.com, who gave the game a perfect 100/100 score. The Misadventures of P.B. Winterbottom presents the comical escapades of the portly pie thief P.B. Winterbottom on his mad-capped pursuit of scrumptious brain-teasing pies that wreak frontal lobe havoc from the puzzle-filled euphoria of time manipulation and self-replication.
Created by The Odd Gentlemen, The Misadventures of P.B. Winterbottom was originally released for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. The Windows PC version is being developed by 2K China. The game will be available exclusively on Steam and comes with many new appetizing ingredients, including expanded leaderboard options, new unlockable Steam achievements, five additional brain-teasing puzzles and Steam Cloud, which allows players to take the game with them on the road by accessing saved games from the Steam network.
“The Misadventures of P.B. Winterbottom teases and excites fans at first glance because of its charming, silent film art style and biting humor; but the game’s inner genius quickly surfaces and challenges fans to stretch their mental capabilities to solve complex puzzles,” said Christoph Hartmann, president of 2K. “Are you smarter than The Misadventures of P.B. Winterbottom? It’s time to find out.”
Pre-purchase now on Steam and be ready to play when the game is released April 20.