Apr
2

XBLIG Update: The Alexander Edition

Five new games hit the Xbox LIVE Indie Games marketplace today. One of which is the Old Spice equivalent of House of the Dead. Interested? Not even a little bit? Come on you know you want to work that spice weasel, BAM! All game descriptions, no matter how little sense they make, are that of the developer. You’ll find our commentary to be aggressive in its expansion into neighboring pixels.

House of Spice

House of Spice is 3D arcade shooting game. Shooting monsters with spice gun at 4 different fresh locations. Beware of monsters shooting you back since it decreases life point. Collect Old Spice to increase life point.

Developer: tworkstudio

Price: 80 Microsoft Points

This is the winner of todays weird ass game award. It’s a shooter on rails, similar to Time Crisis or House of the Dead, in which you fire spices at snails and other bizarre things. Also, every time you pick up a reload of “Spice” it whistes the Old Spice advertisement. Yeah, weird.

Xstronauta

A funny game of space fights! Try 8 different spaceships, complete 30 levels and become the leader of the space!

Developer: rexromae

Price: 80 Microsoft Points

I don’t know about you but I want to “become the leader of the space.” That said I don’t think I want to do it by playing this game, which demos like watching paint dry. It’s a vertical scrolling shmup where stuff falls at you while you shoot it.

A Game for Alexander

Alexander is 8 months old. His dad likes to play video games. Alexander wants to play, too! He’s too young to shoot aliens, so dad made a game just for him. He likes the flashing colors and fun sounds, but dad says he’s learning how to play video games. He even learned to change the color of the whole screen! If you’re not old enough for dodging space rocks, try this game.

Developer: PinBender

Price: 80 Microsoft Points

This is either: A.) The coolest dad ever or B.) The greatest marketing stunt ever. I don’t know which, either way it’s pretty great. Despite not being an Alexander, or 8 months old for that matter, I went ahead and demo’d this bad boy. Yes I learned my colors, and yes I laughed out loud at the fart noises. Big deal, you wana fight about it?

Tunescape

Music-generated gameplay meets physics-based interaction. Fly through a colorful, music-driven environment and try to collect the Tune Fragments. But beware of Meteors and Black Holes! Play solo or multiplayer with the included progression of music or against any song your own music library.

Developer: ladron

Price: 80 Microsoft Points

Interesting game, the gameplay itself isn’t magnificent but the music is pretty good.

Truth or Treason

Outwit your friends to collect treasure in this re-imagination of Rock, Paper, Scissors… Best of five wins! Tell the truth, or lie to your opponent about your intentions by disguising your Knight, Wizard, or Rogue. Makes a great and simple party game! Originally created in 48 hours for the 2010 Global Game Jam, with help from a lot of coffee. All proceeds go to the Child’s Play Charity.

Developer: BretWardle

Price: 80 Microsoft Points

It’s rock paper scissor just like it says it is.

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Dance, Snake Man, Dance!

YouTube user Auriplane just uploaded a bitchen video featuring Mega Man 3′s Snake Man busting some mad moves to an equally bitchen beat. That’s all I know aobut this, and im too busy watching it over and over again to go find out anymore.

If you like the jam the creator(s) have it available for free here.

Special Bonus: JesseB’s 9 month old William submitted his first TwoFedora.com review. Watch and be amazed as he offers in depth insight into Snake Man’s rock out.

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Review: Pew Pew Pod

I apologize in advance to the readers of this review. Namely because I think I will mention Geometry Wars about five-thousand times. But the comparison just can’t help but be drawn between it and Bad Egg Studios‘ latest title, Pew Pew Pod. This XBox LIVE Indie Game is considered by some to be a spiritual successor to the GW series. But is it really? Lets jump in and find out.

Gameplay

Pew Pew Pod is a 2D twin stick shooter that is exceptionally similar in design and gameplay to that of the Geometry Wars series. That said, the game is not simply another clone of the mega-hit XBLA title, and brings its own unique take on the genre to the table.

The controls of Pew Pew Pod, function similarly to what you’d expect from the genre with one noteworthy exception. The triggers and shoulder buttons, as well as the colored buttons, will each select one of the games four weapons allowing you to strategically swap them on the fly. This control functionality is taken fully advantage of in at least one of the games six modes of play:

  • Arcade: You have three minutes and three lives to kill as many enemies as you can. Get an extra 1000 points for each life you have at the end!
  • Survival: Live as long as you can off of three lives! Gain points just from living! No points for kills though!
  • Zones: Sit in the zone to collect points. After five seconds the zone will disappear and another will appear somewhere else!
  • Waypoint: You have three lives to collect as many waypoints as you can! Each is worth one point!
  • Think Fast: Follow instructions to get points! Last as long as you can with three lives! no penalties for not following the rules, but no points either!
  • Versus: Battle your friends! Each hit is worth points depending on the weapon! Highest points at the end of three minutes wins!

If you are familiar with Geometry Wars, you may have noticed there are a few similarities and differences in the list of modes. Namely the exclusion of a pacifist and wave modes, but considering the game’s greater focus on “pew pew” this makes sense.

Sticking with the theme of differences, Pew Pew Pod makes a considerable improvement on the Geometry Wars standard with the inclusion of power ups. There are two power ups in the game: four way cannons and weapon overload. Four way cannons, obviously, lets you fire in four directions simultaneously. Meanwhile, the weapons overload power up will increase your rate of fire. The two can be combined, and when one is active and another is acquired the timer for both is refreshed.

The pace of Pew Pew Pod is also slightly different from GW, with ship and projectile movements eeming to be slightly faster. Additionally, the opponents aren’t quite as “smart” as those in GW. For example, there is no equivelent of the little green diamond ships that will evade your fire in Pew Pew Pod. Personally, I found this to be a nice omission, namely because I suck at shooting those bastards.

I really have very few complaints about Pew Pew Pod, it’s simply an exceptionally polished XBLIG offering. But if complain I must, then complain I shall. My first bit of criticism involves the spawning of power ups. The system appears to be entirely random, which results in a wildly seesawing level of difficulty. For instance, I stink at twin-stick shooters, but because of an exceptionally lucky chain of power up appearances I managed to squeak out a score that was disproportionately higher than my previous attempts and not far off of being on the leader board. As further evidence of this, I have logged a good deal of time trying to repeat this miracle and have thus far been unsuccessful.

My next complaint is based purely on anecdotal evidence provided by a very sub-par player (me). The varied weapons seem to have a slight balance issue, in my experience the shot gun styled weapon was more effective than the others in most circumstances. That said, this does tend to evaporate as powerups are thrown into the mix. But almost never does the standard machine gun laser seem to be particularly effective.

Pew Pew Pod is just a really great twin stick shooter and I have very few reservations about referring to it as a spiritual successor to Geometry Wars 2. The controls are tight, responsive, and thoughtfully designed. The difficulty necessary to interest skilled players is present, but its curve is such that a novice can still pick it up and have a go.

Audio/Visual

Here is where we see a significant, but not immediately obvious, divergence from GW2. For starters the play area fits on a single screen. In other words, you wont find yourself being blind sided by something you didn’t even know had spawned yet. Next thing you’ll notice is that the particle effects are slightly more understated. This is also a positive differentiation since I often found myself completely incapable of discerning what was going in the midst of GW2′s eyegasmic glowsplosions.

The HUD and menu systems of Pew Pew Pod are the same neon looking style as GW2, with GW2′s looking only slightly more polished. Once in the game the main difference is in the way Pew Pew Pod will let you know what weapon you currently have active. Each weapon has its own uniquely colored projectile, when a weapon is made active, this color is applied to the entire HUD. Also, there is a bar of sound visualization stretched across the top and bottom that also switch with the selected weapons color.

On the topic of sound, PPP has a nice group of songs. Their Pop’ish electronic feel makes them well suited for the game and are of adequate length to avoid any sort of looping annoyance. As you play through the game will mix up the songs which helps to keep them relatively fresh.  With regards to the sound effects, they do their job nicely; there really isn’t anything particularly unique or exciting about them other than that.

Summary

Pew Pew Pod is a steal at 80Microsoft Points on the XBox LIVE Indie Game marketplace.  The game is well designed, very polished, and offers a great deal of replay value. I highly recommend it to anyone who is a fan of Geometry Wars or twin stick shooters in general.

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