Apr
1

XBLIG Update: The Poorly Translated Edition

Five new games in the XBox LIVE Indie Games marketplace. I don’t really have any thing particularly witty to say. One of them has really bad translations, thats pretty funny, I guess. Anyways, all descriptions of the following games are that of their respective developer, our comments will be boldly going where no comments have gone before.

Lewjmele

Shooting game with an artillery barrage. Modern people came to be able to use necromancy by the power of OOPARTS “Lewjmele” that ancient civilization invented. However, evils that conspire to dominate the world begin to abuse the power as it happened in remote ages, which involves destiny of three nations and three heroes.

Developer: prodigyyamagoro

Price: 400 Microsoft Points

Top down 2d shmup. The demo gave the impression of it being a pretty difficult game. The graphics are a bit meh, and the aspect ratio is bizarre. Oh and five bucks? Pretty hard to justify in this genre on the XBLIG.

Avatar Hunt

The evil Teddy has kidnapped avatar twins from around the globe and it’s up to you to free them from his devious clutches. Reunite the avatar twins and help them escape from the depths of Teddy’s mansion! Stimulate your imagination and explore multiple thematic realms of mystery in your quest to free all avatar slaves!

Developer: MageStick X

Price: 80 Microsoft Points

It’s the classic game Memory with avatars –really fucking annoying avatars, that wont stop talking. Of course considering the aforementioned cardboard original will set you back $4.99 and this is only a buck, sure why not.

Concentrix

A mind-bending game of falling rings.

Developer: MageStick X

Price: 240 Microsoft Points

First of all, these rings aren’t falling, unless of course you were to infer that they are falling down around the perimeter of a cone, otherwise they are definitely rising up a cylinder. Pointless debates aside, it’s an interesting idea. There are a few different modes of play that have you line up the colors in various ways. Whats up with the one line description anyways? Some sort of Jedi trick to make you demo it I think.

Wayne the Brain

Help Wayne the Brain use his insane physics crane to rebuild his robotic body and get revenge on his nemesis Zane! Physics has never been so much fun!

Developer: FourBrosStudio

Price: 80 Microsoft Points

Physics based puzzle game with terrible terrible rhymes. Otherwise it looks pretty interesting, we’ll likely be doing a full review of this title.

Tech Shooter

Next we try turning the combo and high score and appears to defeat the enemy! If you destroy a special target, you can wipe out all enemies on the screen High scores, levels, combo, please show your technique where you go,

Developer: naoking

Price: 80 Microsoft Points

Poor localization aside, the game was really hard to get a feel for. The demo wasn’t bad, nor good, it just was. It failed to give a sense of challenge, mainly because the only mode available in the demo was the tutorial. So, who knows.

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50% Off Select XBox LIVE! Arcade Titles

Get yourself 50% off on the following XBox LIVE Arcade titles from now until April 7th, 2010. I haven’t actually played any of these, so your guess is as good as mine as to whether they are any good or not!

  • South Park Let’s Go Tower Defense Play! (400 MS Points)
  • Super Street Fighter II HD Remix (560 MS Points)
  • Defense Grid (400 MS Points)
  • Rocket Riot (400 MS Points)
  • Mad Tracks (400 MS Points)
  • Track & Field (240 MS Points)
  • Lumines Live (400 MS Points)
  • Age of Booty (400 MS Points)
  • Schizoid (400 MS Points)
  • Wallace & Gromit Ep. 1 (400 MS Points)

source: Destructoid.com

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Review: Dangerous Conflicts 3D

Do you yearn for the first person shooter days of yore, way back before modern amenities such as jump and strafe came along to wuss things up? Yearn no more, because Copasetic Games has you covered in their latest retro FPS Xbox LIVE Indie Game offering, Dangerous Conflicts 3D. But just because you can make a retro FPS, does it mean you should?

Gameplay

Dangerous Conflicts 3D is a first person shooter that attempts to recreate the look and feel of the prolific games that created the genre. Regrettably, Dangerous Conflicts 3D succeeds and fails at this on multiple levels.

The controls of the game are true to its roots, forgoing many of the modern conveniences that make the genre tolerable. As such, jumping, strafing, and aiming independent of movement are all painfully absent from the game. While one may be able to reconcile these omissions beneath the banner of retro, there are plenty of other issues that cannot.

Falling into the aforementioned category we have enemies. There are two different styles of enemies in Dangerous Conflicts 3D: immobile and mobile. The immobile enemy robots will simply remain stationary while sometimes firing at you. I say sometimes because sometimes they just stand there, doing nothing for no apparent reason. Mobile adversaries are identical to the immobile except that they patrol a short distance back and forth while firing in your general direction. Projectiles fired by both classes of robot enemies are large, seemingly occupying a hit box nearly as large as you.

The sheer size of the projectiles combined with the utter rubbish controls make it an irritating challenge to fire with any sort of accuracy at an enemy. Fortunately, the enemy robots seem to be especially incompetent. In fact, they are such terrible guard robots, you can quite literally just run past them with little to no worry of being hit. This effectively makes the whole “shooter” angle of this FPS wholly optional on many stages.

Speaking of levels, there are eleven. Each of which takes at most two minutes to complete and most taking less than a minute. That’s right, you can walk through this game in about ten minutes. Even at the dollar price point thats not a particularly great value proposition.

Audio/Visual

The game looks horrendous even when compared to the twenty-year-old experiences it seeks to recreate. The walls of every stage are covered in textures so ugly a 1970’s couch would be embarrassed to wear them. In contrast to the walls, the robot enemies almost look acceptable. That’s not to say they aren’t obscenely janky, just that the walls are really that ugly. As previously mentioned, there are two different types of robot, both of which share the same ugly model with just inverted color schemes.

The only glint of amusement I garnered from this game was in the user interface, which contains an Easter egg reference to the first Terminator movie. Otherwise the UI is also exceptionally underdeveloped, filled with things not suitable as place holder graphics.

Dangerous Conflict 3D‘s audio fits right in with the rest of the game. It has a couple sound effects, one of which is a really bad death sound and the other is a really bad firing sound. Both of which mesh nicely with the music loop that runs for a few seconds and then takes a couple seconds of awkward silence before going at it again.

Summary

Poor controls, bad graphics, and zero story place this game squarely in the don’t buy category. Whether it is a reasonable homage to FPS genre pioneers or not is irrelevant, it’s simply not a good game. However if you find that you must, you can pick the game up for 80 Microsoft Points on the XBox Indie Games marketplace.

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Best Idea Ever Wasted on an April Fools Joke

I, for the most part, detest April Fools Day. I mean, I understand it’s cool for the hard working denizens of the internet, and everywhere else for that matter, to cut loose and make things like the YouTube ASCII video player. But then there are things that are just annoying, sometimes because they aren’t funny and othertimes because they are such amazingly great and unique ideas that you are ultimately left embittered by the whole experience.

Take for example one of the first World of Warcraft April Fool’s Day jokes ever played. The game was still in Beta and little was really known about the title when the announcement came that Two-headed ogers where to be a playable race. The announcement went on the describe this incredibly unique experience that had never been done before, that would have truly put the dynamics of a team to the test. Proof of my irritation is that I’m sitting here bitching about it six years later.

But let’s jump forward to today and then immediately jump back twenty-five years to the era of the arcade with ThinkGeek’s iCade April Fools joke. I get it, it’s hilarious because it’s a really great idea that you aren’t going to make! That’s the joke right? Not making it? At least the “Buy Now!” button allows you to voice your despair in the form of an “I REALLY WANT THIS YOU DICK” option.

Enter the iCade iPad Arcade Cabinet! To use the iCade, gently slide the iPad into the docking cradle. The docking cradle uses a standard 30 pin connector to link the iPad to the professional-grade arcade controls. Once the iPad is in place, launch the iCade App (available free in the App Store April 3rd) and it’s game on! We didn’t want to take any chances you’d run out of juice during your favorite game, so we included a 10w USB power adapter so you can charge the iPad through any electrical outlet. Now you’re all set to make an uninterrupted run on the Dig Dug World Record!

Product Specifications

  • Beautifully retro styled, handcrafted wooden tabletop arcade cabinet and MAME emulator for your otherwise useless iPad
  • Play your favorite arcade games anywhere there’s a table
  • Hundreds of games available from various online sources – not included in product!
  • Professional grade arcade stick and microswitch buttons rated for 10,000,000 uses
  • Authentic arcade controls connect to your iPad via a standard 30 pin dock connector
  • One and two player select buttons add authenticity and really work!
  • Integrated 2.1 dolby speakers and subwoofer in cabinet
  • Includes 10w USB power adapter
  • Separate iCade app required to use the cabinet controllers available soon from the App Store
  • Dimensions: 9″ wide x 10″ deep x 16″ high
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Chiptuned Dark Side of the Moon

We’ve posted game music before, we’ve even remixes of game music before, but never have we posted “real people” music before. Set in our ways, we don’t intend on changing this any time soon, but a chiptuned take on Pink Floyd’s Dark Side of the Moon seems like a perfectly reasonable compromise. This little gem comes to us from a Mr. Brad Smith who programs video games and stuff. Be sure to check out Brad’s website where you can learn more about him and download the whole chiptuned shebang.

MOON8 1 of 6 – Speak to Me / Breathe / On the Run

MOON8 2 of 6 – Time / Breathe Reprise

MOON8 3 of 6 – The Great Gig in the Sky

MOON8 4 of 6 – Money

MOON8 5 of 6 – Us and Them

MOON8 6 of 6 – Any Colour You Like / Brain Damage / Eclipse

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