Mar
18

Productivity Killer: Redder

Oh man Thursday, it’s not quite Friday but oh so close. There is a pretty good chance you are doing one of two things right now, either day dreaming about Stripper Chewy or watching the NCAA Tournament in a browser window the boss doesn’t know you have open. Whichever the case may be, we both know you aren’t working. Fortunately, I have a third, better, option for you today, a browser based platformer called Redder.

You’re an astronaut whose jalopy ship has malfunctioned and forced an emergency landing on an alien world. It’s now your job to gather up a buncha crystals to power your ship. Redder is the latest game developed by Anna Anthropy and is pretty amusing, so go score some rock.

Click Here To Play

Leave a reply
Mar
17

XBLIG Update: The Waggle Edition

It’s update time and this go round we’ve got six new titles for you. It’s the usual deal, all descriptions are that of the developer and our comments will be in bold. Enjoy!

The Spirit Box

The Spirit Box is a tool for communicating with the other side. Open your mind, and let the spirits move your hands. Host a spirit party, and pass the controller around. The results will amaze you…

Developer: Tyrathect

Price: 80 Microsoft Points

Yeah you probably don’t want this. Unless of course you enjoy purposelessly waggling your thumb stick. But what do I know all I did was waggle through the demo. Waggle box, thats what it should have been called.

waggle..

Masters of Belial

Masters of Belial is an arena type action rpg game that takes place in the ancient fantasy land of Azgoth.

Developer: Argi Baltzi

Price: 400 Microsoft Points

This one looks pretty interesting, the screens show some fairly high production quality. I may need to break into my Microsoft Point Piggy Bank.

Euphorium

70-levels of chain-reaction, orb-blasting fun!

Developer: Brian Wilbur

Price: 80 Microsoft Points

So, this one looks a lot, really really lot, like Danny Miller’s  Boomshine(free) with a little more bells and whistles. If the demo is any indication as to the rest of the game, I’d say it has lost the relaxing feeling that made Boomshine so enjoyable.

Dark Seal

The dark lord has fallen. The remaining dark wizards gathered, near of the last power : the dark seal. If they survive, the strongest wizard will become the new dark lord. Cooperate, with the five other wizards in order to save the seal. But play against them to become the new dark Lord! Playable up to four players.

Developer: laurent goethals

Price: 80 Microsoft Points

Avatar Street Basketball

Shoot hoops with your avatar to be the best scorer across the world in four different game modes and five difficulty levels. Many stages in the whole world are waiting for you.

Developer: theHans

Price: 80 Microsoft Points

Catch Me If You Can

Run, jump, vault and slide your way to catching the best free runner in the world!

Developer: Silver Dollar Games 2

Price: 80 Microsoft Points

I’m usually ready to call whatever Silver Dollar Games comes out with “Shovelware” at first sight, but I may actually go and demo this one.

1 Reply

PAX East Indie Showcase Winners

Penny-Arcade and their convention, PAX, have a pretty solid history of giving back to not just communities and gamers, but to start up indie developers as well. This tradition lives on in continuance with its latest announcement of the PAX East Boston Indie Showcase Winners. These local(to Boston) developers will have the opportunity to showcase their games on the show floor of PAX free of charge, which otherwise may not have been possible. So without further stalling for time, the winners are:

The winning entries are:

  • Slam Bolt Scrappers – Fire Hose Games – A unique combination of engaging in building challenges while fighting off wacky, cartoon baddies in a beat ‘em up brawler
  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! – Dejobaan Games – Jump off buildings floating above Boston performing stunts and making split-second decisions as you weave around buildings to score points
  • Dearth – MIT Gambit Game Lab – Save the Tribal Lands from monsters and drought playing as a great shaman in this exciting co-operative action-puzzler
  • Waker – MIT Gambit Game Lab – Players are challenged to use both mind and reflexes to solve puzzles, creating platforms to form a path in this puzzle/platform game set in the world of a child’s broken dream
  • Turba – Keith Morgado – A puzzle game where each song played will generate unique game boards on which players much create combos of 3 or more of the same color
  • Miegakure – Marc ten Bosch – A platform game where you explore the fourth dimension to solve puzzles.
Leave a reply

Video and Screens of Twisted Pixel’s Comic Jumper Impress

Twisted Pixel, the indipendent developer behind the critically acclaimed Splosion Man, had a chance to debut some of their latest game while at SXSW and it’s looking pretty good. The game looks to be a 2D side scrolling brawler with a case of the funnies.

Comic Jumper is expected to be making a PAX East appearance at 1PM, 3PM, and 5PM. So if you happen to be one of the lucky bastards going, go get yourself an eye full and then come back and brag about it.

Check out the video and screenshots below!

source: Destructoid.com

Leave a reply
Mar
16

Steam Indie Update: Saira

Nicklas Nygren’s puzzle platformer, Saira, is now available through Steam. The game features six star systems, sixty puzzles , six unique ending, and over two hours of original music. Here is a little more detail regarding the games lead character and its features:

The eponymous Saira is a photographer who specializes in digitally capturing dangerous places and animals across the universe. For reasons unknown, she finds herself as the only remaining person in the entire galaxy. Saira has no weapons, she will use only her mind and agility to progress through seven star systems and over 60 well-crafted puzzles. Over two hours of originally-scored music will help her maintain focus and unlock one of six vastly unique endings.

  • Over 60 well-crafted puzzels.
  • A universe full of surprising creatures and locations for you to explore.
  • 11 layers of high definition parallax scrolling and a two hour soundtrack gives the universe of Saira it’s unique atmosphere.
  • Non-linear gameplay
  • Multiple endings

The environments look amazing and it sounds pretty good to boot, so I’m probably going to need to check this one out. I’m also really digging the whole camera mechanic, like pokemon snap in space!

The game rings up at $8.99 so don’t convert this weeks paycheck to Microsoft Tiddlywinks just yet.

Leave a reply

Star Wars: Return of the Burlesque

Is it too late to say NSFW? I guess not, if you consider Chewy was naked the whole movie. In any event there is a brand spanking new round of Star Wars Burlesque featuring Chewy, C3PO, R2D2, an Imperial Officer, and my favorite Storm Trooper. Speaking of which, I’m not sure where they gathered the DNA to clone that one, but kudos are in order. Check out all the picks here.

2 Replies

Review: Experiment 13

Buddrick, the creator of Pixel Killer, is back with another challenging platformer and this one’s sure to drive you up a wall with its willy-nilly gravitational manipulation. Experiment 13 packs fifty brutal levels, all of which are hell bent on putting you through your platforming paces.

Gameplay

Expirement 13 utilizes the typical platforming mechanics in tandem with an on-the-fly gravity manipulation system. The combination of these systems, produces a frighteningly difficult platformer that mercilessly kills you repeatedly through fifty levels.

The gravity mechanic in Experiment 13 really takes the center stage of the game. It is the differentiating quality that sets it apart from traditional platformers and is the main source of the game’s considerable challenge. Put simply, the gravity of the world will shift to whatever direction is marked on a tile you come in contact with.

The primary implementation of this gravity system messes with the player’s spacial acuity by forcing them to platform in unusual orientations. Experiment 13 accomplishes this by simply altering the orientation of the worlds gravity, forcing the player to platform on the walls or even the ceiling. During this time of gravitational inflection, the controls remain static, meaning that if, for example, gravity was rotated ninety degrees clockwise you would use “Up” and “Down” to move the character in what is now the forward and backward directions.

Another way the game will use these gravity tiles is to create free fall situations that can traverse entire maps. In a free fall style scenario, the player will need to fall through tiles, one after another, to make their way around the map to the objective. These parts, as well as some of the trickier platforming parts, are mostly dependent on the player learning from failed attempts in order to clear the stage.

Finally, one of the more infrequently used tricks of the gravity mechanic is slingshotting. This tricky little maneuver only shows up a handful of times, but the concept is fairly simple. In certain situations the player must bounce through a gravity pad with enough momentum to pass through it completely and then have the now reversed gravity whip them around and on to the top of a safe platform. As I said, this maneuver can be a pain in the ass, but when you nail it you tend to feel as though you’ve accomplished something pretty bad ass.

The Experiment 13 gameplay experience was mostly a positive one. However, in terms of accessibility, the game doesn’t seem intended for anyone seeking a casual friendly platformer. Even experienced players will die over and over again in this game. But, for whatever reason, when you finally nail that hard ass jump and beat the level you’ve been stuck on, you really do feel a sense of accomplishment that almost makes it worth it.

Audio Visual

Here lies most of the negatives of Experiment 13, because it looks and sounds like a proof of concept rather than a fully developed game. The graphics could only have been more spartan if the character sprite had been a dot bouncing on line segments, which oddly enough is nearly what Buddrick’s last game, Pixel Killer, was. But for some strange reason Pixel Killer’s level of simplicity worked quite well, while Experiment 13′s is overly harsh to look at.

On a more amusing note, there are messages sprinkled through out the game on the walls, that appear to be painted in blood. Probably my blood, I certainly left enough of it laying around. Some of the messages just straight up lie to you, in a Portal like sort of way.

The audio is completely generic sound effects and there’s no music to speak of. So, I wont speak of it.

Summary

Experiment 13 is available on XBLIG for 80 Microsoft points and, for hardcore fans of platformers, it’s worth it. It has fifty challenging levels, of which I only managed to beat forty seven because forty eight made me cry like a little girl. The average play through of Experiment 13 is going to vary based on skill, for instance I had logged over four hours on my way to forty-eight. However, to anyone seeking a casual platforming experience, you will not find one here and should look in the direction of games like Kaleidoscope, Arkedo’s Pixel, Alien Pyramid Challenge, or Pixel Killer.

Leave a reply

OverClocked ReMix’s ‘DKC 2: Serious Monkey Business’ Now Available

Available now for you listening pleasure, the OverClocked ReMix’s album Donkey Kong Country: Serious Monkey Business, has finally been released. The project took roughly two years to complete and features nearly forty artists who’ve combined forces like Voltron to create a veritable melting pot of musical genres. To get a sample of the broad spectrum of music available on the album, check out the trailer below.

The album is available free, so go get yourself some music goodness.

2 Replies
Mar
15

Daily Fig: MikuMikuRacing!

We’ve featured Hatsune Miku quite a few times. So by now you should be in the know regarding her identity. This time around our little Vocaloid Idol is tearing up the streets in a racer! Huzzah! This picture and those below come from tomopop.com, so be sure to check out what all they got goin on.

Leave a reply