Radiangames has announced that their first game called JoyJoy is heading to the XBLIG soon. JoyJoy attempts to revisit the classic twin-stick shooter genre with modern music and graphics and from the looks of the video its managed that and then some.
Now I am a pretty big twin-stick shooter fan, I count Geometry Wars and Superstardust HD among my favorites. I also have least favorites like Square Enix’s Death by Cube, which I found overly difficult and unenjoyable. But how does JoyJoy differ from these titles? Well fortunately Destructoid asked JoyJoy creator Luke Schneider that very question and here’s what he said:
I’ll start with the easier comparison: Death by Cube is the complete opposite of Radiangames JoyJoy in terms of approach to making a fun twin-stick shooter. Death by Cube is punishing, stiff, and a little hard to look at and listen to. JoyJoy is player-friendly, fluid, and very easy on the eyes and ears.
As for Geometry Wars 2, I love that game! But my favorite submode of GW2 was actually Pacifism. The rest of the game is great, but it’s also a pretty specific style of gameplay. I think there’s plenty of room for bothGeometry Wars 2 and JoyJoy in the twin-stick genre, just like there’s room for Halo and Call of Duty in the first-person shooter genre. And really, if GW2 was the last great twin-stick shooter, I think it’s about time for another one.
Be sure to check out the video below and read the full interview with Luke Schneider over at Dtoid.