Here’s our first glimps of pixelinvoke’s 2D platformer redScratch and might I say I really like the aesthetic of it. The game is to be made available as freeware on the PC platform and include nine stages of play. Balázs Sabransky, the founder of pixelinvoke, also mentions the game won’t be particularly long or contain any sort of epic story, but will be laden with super secrets. If you find this game particularly interesting and would like to check out some of their other work, you can download and play their last game pixelProject now free.
source: IndieGames.com
So back on February 28th Jonathan Blow’s The Witness got a development blog with a whole host of images. It had been particularly quiet over there on the development front, that is until the wee hours of this morning when Jonathan put up a new post with a veritable cornucopia of pictures showing off the new lighting system they are working on for The Witness. On top of all the image goodness, there is also a hardy helping of really complicated technical stuff that I usually ask Brooks to explain to me in drawings. Anyways, click on over to the The Witness Dev Blog to check out all the pictures and get todays lesson on things like “simple exponential tone mappers”
It’s time for the XBLIG Update and today we have a whole host of shooters coming to your XBox. Hell, we have every point of view you can imagine covered: top down, side scrolling, twin-stick, and even first person. What else could a shooter fan ask for? All the descriptions of the games below are that of their respective developers. We’ll be sticking to our guns and putting our knee jerk commentary in bold.
Zulu Hour |
|
![]() |
Zulu Hour is a top down shooter that’s reminiscent of the classic genre, but contains modern graphics and gameplay. Defend the planet in Campaign Mode or challenge a friend in Arcade Mode and see who can stay alive the longest! Build up your arsenal – you’re going to need it.
Developer: Crying Monkey Studio Price: 240 Microsoft Points This one looks to have a pretty decent production quality to it. The menu’s and the character art is nice. The in game models are a little boring at least as much as the demo will show you, but there are powerups and whatnot that may add some amusement. Oh, and you can play as freaking Action Hank. Just look at him lookin all rugged on the cover art. |
MechFish |
|
![]() |
The plans for the MechFish, a remote mechanical recon device, have been stolen and used to create an evil counterpart: the DeathFish! Armed with reflexes, a high powered vertical propulsion system, and an unlimited supply of explosive bombs and missiles, you must control your MechFish through 14 sidescrolling levels of dangerous enemy waters – dodging mines and destroying DeathFish along the way!
Developer: Homr247 Price: 80 Microsoft Points It’s a side scrolling shmup with a fish submarine thing. Sure, why not. |
Balate – The Last Kingdom |
|
![]() |
Help the king of BALATE Sir Bradimir, and his court wizard Nerdin, to defend their country by the wrath of ferocious legions of orcs coming for their life. Be ready to fight the orcs by throwing ‘Balates’ to them, to make them fall down to the ground.
Developer: MonkeyWare Studios Price: 80 Microsoft Points At first glance I was pretty interested in this game, but after playing the demo, I’m not so keen on it. From what I could gather, the whole game is a string of QTEs. Orcs climb up the wall and enter combat with you, some buttons flash on the screen and you hit them. So it’s a game entirely based around one of the worst design mechanics ever made? |
Dangerous Conflicts 3D |
|
![]() |
Relive the glory days of the first person shooter with Dangerous Conflicts 3D! Experience exhilerating, oldschool shooter gameplay not seen since the dawn of the genre in the early to mid 90′s. Gold members can post their highscore to a global list of players worldwide and compete for the top spot! Visit www.copaseticgames.com to chat with fans and keep up to date on our games.
Developer: Copasetic Games Price: 80 Microsoft Points Well the game is definitely a retro first person shooter. Whether that’s good or bad, I’m not sure. But We’ll find out and let you know in a full review on the game. |
Pew Pew Pod |
|
![]() |
Pew Pew Pod is a frantic arcade shooter with strategic influences. Four unique weapons offer endless avenues of assault against the merciless enemy forces. There are six unrelenting game modes that can each be played with up to four players. Be the best with our global highscore boards divided amongst the game types. Features pick up and play controls and enough depth for hours of gameplay!
Developer: Bad Egg Studios Price: 80 Microsoft Points I really liked the demo of this one, and will be picking it up to do a full review. The game initially appears to be just a Geometry Wars knock off, but after you get to messing with it and see the different weapons and powerups it becomes obvious there is more to it then that. |
To the victor go the spoils and in the game of World War Toon, the reward is nothing short of global domination. Take control of individual forces and lead them to victory in the latest turn-based strategy game on the XBox LIVE Indie Games(XBLIG) marketplace from developers Brian “JeBuS” Schaeflein and Alex Von Tolmacsy.
Gameplay
World War Toon is a turn based strategy game likened to classic war board games such as Risk. The similarities, in fact, extend beyond its world domination objectives to even include the use of dice to settle skirmishes between opposing forces. Beyond this fundamental level of similarities lies a a great deal of difference in terms of depth and complexity.
To get the game started, the player must select one of two modes: Quick Play and New Game. The only differences in the two modes occur during the initial setup of the match. As the name implies, Quick Play will fully automate the process, while New Game mode will require that the player participates in a manual round robin territory claim staking process.
Once the game has begun you’ll have a map populated by three different unit types, the balance of which have all the nuance and grace of “Rock, Paper, Scissor.” The infantry beats the missile launcher, the missile launcher beat the tank, and the tank beat the infantry. The advantage/disadvantage system is expressed by the dice rolling system in the form of additional rolls. For example, a tank will have the sum of three dice rolls when attacking an infantry who will only roll a single die.
While a battle is taking place and the bones aren’t rolling your way, you’ll have the option to bolster your ranks with reinforcements. There are two ways in which reinforcements are used: during combat to provide an additional roll and during your turn to place a unit on a recently claimed territory. The number of reinforcements received is finite and are awarded based on the number of territories held at the beginning of a players turn. The game is ultimately decided by the player who manages to amass enough territories and reinforcements to rid the world entirely of opposition.
All that said, World War Toon is a fairly shallow game. The challenge presented in it is almost entirely derived from its learning curve. Once the basic mechanics are understood there isn’t much left of the game explore particularly because of the omission of what seem to be some really obvious gameplay modes.
For starters, there are no difficulty modes present in the game. There are no options whatsoever to fiddle with to yeild a higher difficulty curve. This pretty much eliminates any hopes of replay value for a person who has developed a decent understanding of the game mechanically. On a related note, there are no diplomacy options to forge alliances. This feature may have even helped to rectify the sharp decline in difficulty by allowing a skilled player to take on two or more computers who had joined forces. Inversely, a novice could elect to partner with an AI driven force to reduce difficulty. Here is the real puzzler though, there is no multiplayer option at all, not even a couch versus mode. This has to be the single biggest blow to the replayability of the game.
World War Toon also seems to suffer from limited artificial intelligence. Obviously, I’m not expecting Skynet from an Xbox LIVE indie game, but in this case the computer seems overly risk averse. For instance, in situations where you may have two like troops of differing factions lined up, the computer will almost never bring the fight to you. This creates a situation where establishing defensive perimeters become almost effortless. For example, a single tank can keep both another tank and an infantry unit at bay with ease in relative perpetuity.
Audio/Visual
The 3D graphics of the game are stylistically appealing. The battlefield takes the form of a globe with unit models scattered all around it on their respective tiles. The individual units themselves are geometrically simplified facsimiles of real world military parallels. All forces in World War Toon share the same unit models with the exception of the color which is used to designate allegiance.
I’m not sure if it was intentionally omitted to emphasize the board game feel or if it simply wasn’t a feasible expansion of the scope of the project, but I would have really liked to have seen a bit of unit animation. It may be somewhat of a petty complaint, but the game likely would have benefited from having units marching across the borders blasting at one another. As it is the world is wholly static with a few jiggling dice being the only exception.
Animation cravings aside, the art is well suited for the game and doesn’t detract from the experience in the least. However, there is a graphics issue that does; although calling it a graphics issue may be inaccurate. World War Toon seems to have a bit of a frame rate and all around performance issue. The issue is most noticeable during world turning sequences where things can sputter along at a noticeably jerky rate creating some eye annoyance. With so little going on movement wise already, this jerky motion is very unsightly and seems to indicate a lack of polish on the back end.
With the graphics largely getting the bultk of the attention, all seems quiet on the audio front. There really isn’t much to say, it has music and some sound effects, but they’re not significant contributors to the game’s enjoyment factor. The game does allow for custom music to be played from your collection, so by all means go commit crimes against humanity to whatever jams you want.
Summary
World War Toon has its fair share of shortcomings, from shallow gameplay to peculiar mode omissions, but that’s not to say it’s a bad game. It is, however, a challenge to outright recommend as a result of these deficiencies. I think if you’re a fan of Risk style gameplay it’s surely worthy of investigation. If, however, you aren’t a fan, you wont find a whole lot here to keep you interested. The game is currently available on the Xbox LIVE Indie Games Marketplace for 240 Microsoft Points.





















