Mar
25

GDC 2010 Artgame Sessions Now Online

The GDC 2010 Artgame Sessions are now available online for free.  The session player gives you handy bookmarks to jump to presenters, a video stream of the panel, as well as a view of the slideshow presentation.

The sessions include:

  • Frank Lantz
  • Daniel Benmergui
  • John Sharp
  • Wesley Erdelack
  • Anthony Burch
  • Jason Rohrer
  • Iroquois Pliskin

If you’re interested at all in the “games as art” movement, it’s fascinating stuff.

Click here: GDC 2010 Artgame Sessions

1 Reply

La-Mulana Gets New Trailer

The remake of the acclaimed 2005 metroidvania side-scrolling action-adventure game, La-Mulana, just got a brand new trailer. The  development of the archeology themed game looks to be moving right along towards its anticipated 2010 release. Nigoro, the games creator is working with Nicalis, the upstart indie publisher responsible for the recent Cave Story port, to bring La-Mulana to Nintendo WiiWare.

1 Reply

Torchlight 75% Off On Steam

Runic Games’ Diablo styled action RPG Torchlight is running a hell of a deal on Valve’s Steam platform this weekend. If y ou don’t have this game already because you’ve been balking at its usual $19.99 price tag, you’re really out of excuses now. Because you can pick this thing up for a scant five real people dollars, thats 75% off people. Personally, I can’t wait till I can buy it all over again on a console.

$5 Torchlight on Steam

2 Replies

Productivity Killer: Enough Marios

Enough Marios? There’s no such thing as enough Marios. Which is exactly what Glen Forrester set out to prove in his browser based and aptly named platformer Enough Marios. The premise is simple, platform your way around as a somewhat familiar but legally unique plumber while stomping on shrooms and collecting coins. The twist is that each time you do either of these things, you’re awarded a Mario clone(get it? it’s a Mario clone, with clones…). This feature is, as IndependentGames.com points out, not entirely unique. However, it is entirely amusing so go forth and propagate!

Browser based game may be played here.

source: IndependentGames.com

3 Replies

XBLIG Update: The ‘All your points are belong to Flotilla’ Edition

It’s been a couple days since our last XBLIG Update. But to make it up to you, we’ve got a pretty impressive quartet of games for this one. In fact, an unprecedented 50% of todays titles will be receiving the full review treatment in coming days, so be sure to look for them. But until then you’ll need to make due with the developers descriptions below, along with a little emboldened commentary of our own.

BlindGiRl

BlindGiRl is lost in a world of darkness and confusion. Can you help her overcome her fears, and find the path to understanding?

Developer: glpeas

Price: 80 Microsoft Points

We have a full review of BlindGiRl coming up, stay tuned!

Newton’s New Tones

Harness the power of Newton’s cradle to create mesmerizing music. Featuring varied click sounds and a system that will help you turn your unsynchronised cradles into an astonishing orchestra. Experiment. Experience. Newton’s NEW Tones.

Developer: BombdiggidyBullfrog

Price: 80 Microsoft Points

Kind of a cool concept, it is sort of a physics based music maker. The demo only lets you run an auto play, so there is really no telling how the game plays based on that.

FlipSide

Two ships, two thumbs, one player. In FlipSide, you must control two ships at once, dodging through labyrinths of moving gates for edge-of-your-seat gameplay. Includes 5 super-intense challenge stages and an addictive endless mode. Try not to break your controller! Man, that zebra looks seriously insane. [http://bokstuff.com]

Developer: BOKstuff

Price: 80 Microsoft Points

That zebra isn’t the only thing insane, the game is too. This game is unabashedly bent on totally messing with your spacial acuity. Did I mention it’s hard? Challenge 2 in the trial was very adamant in letting me know this.

Flotilla

Lead your orbital battleships to victory in Flotilla! Discover new planets, battle bounty hunters, and explore the tactical richness of 3D fleet maneuvers.

Developer: blender81

Price: 400 Microsoft Points

We’ve covered this game before, but hadn’t gotten a chance to try it out. Now that it’s on the XBLIG we really don’t have any remaining cause for procrastination. The game is visually stunning and its music is serene, I couldn’t help but plop down the 400  MSPs with gusto. Hopefully it plays as well as it demos, we’ll be sure to let you know in a full review.

1 Reply

Review: Color Box

Have you ever thought to yourself “Why are there so many colors in this world, yet so few of them get represented in block games?” Me either, but fortunately someone at Eyehook did and that’s why they made Color Box.

Gameplay

Color Box is a block dropping game with sort of a twist. Rather than lining up same color blocks or filling rows it utilizes a color theory mechanic to dispose of blocks. Which is to say that it focuses on the blending and combining of colors to make new colors. The ultimate goal is to combine the color values of blocks until they reach white(a full and equal combination of all colors) at which point the blocks are removed from the field of play. This is accomplished by dropping one block of a particular color value into a position where it comes in contact with another block. The recently dropped stone’s color value will then be added to the value of the stone it came in contact with. For example, if you drop a red block onto a blue block, the blue block will become violet.

It’s a little complicated but this should give you a pretty good idea of how Color Box works.

There are four different modes of play: Practice, Endurance, Versus, and Four Seasons. Practice mode gives you a smaller playing field and is predominantly  focused on driving home the basics of the color mixing mechanic. The mode closest resembling a normal mode is  Endurance mode, it features a full playing field,  big blocks(a single two by two block), and chameleon blocks that change colors while dropping. Similar to Practice mode, Versus mode utilizes a reduced playing field, but also throws all of the colors and chameleon blocks of Endurance mode at you while dueling a friend.

The final and most unique mode of play is Four Seasons. This particular mode happened to be my favorite, because it offered the most laid back style of play. The mode will cycle through each of the four seasons, Spring, Summer, Fall, and Winter, and will toss appropriately colored blocks at you. For example, when it cycles to the Spring season, all the blocks dropped will be soft pastel pinks, yellows, and greens. The added benefit of the cycled color palletes is that it ensures a nice mix of colors, effectively decreasing the overall difficulty of play.

Color Box works quite well, for the most part. It does, however, tend to suffer from the ambiguity of its primary color mechanics. With no concrete way to determine the color values required to reach white, the player is often left relying on intuition. Additionally, there are some situations where you can get royally boned by the blocks you’re dealt. Yes this occurs in most games, but most games don’t play with millions of different colors of blocks. A simple streak of dark colored blocks can render your playing field filled and relegate you to starting a new game.

Fortunately these criticisms are easily overlooked thanks to the games incredibly laid back feeling. Even when it seems like the block gods themselves are against you, it’s somehow easy with Color Box to just shrug it off and reset. It’s truly a recreational block game that even Bill O’Reilly could mellow out to.

Audio Visual

Color Box is mostly a pleasurable visual experience. Its menus are exceedingly utilitarian but benifit from being displayed over backgrounds that are bright and colorful animated eye candy. Which in contrast makes the Endurance mode look bland and boring, with its overtly grey colors and underwhelming animated gears whirling in the background. The Four Seasons mode, on the other hand, lives up to the president set by the main screen, with four colorful animated backgrounds that are cycled through with the corresponding gameplay.

On the audio front Color Box falters, not necessarily because it’s bad, but because there really isn’t enough of it. Each mode has its own music, but they seem to be overly short looped music tracks that leave you feeling as though you’re on an auditory treadmill doing the days workout. This is especially noticeable in the Four Seasons mode, where a synthesized sounding orchestra plays the same bit over and over again. In this case, the issue may have even been adequately masked by stepping the music back a bit and using some seasonally appropriate sound effects, like birds chirping in Spring. When it’s all said and done, you will notice it, but it won’t force you to put the control down.

Summary

Color Box is a solid block dropper for anyone looking for a very casual experience. This is a game anyone can sit down, play, and maybe even develop an eye for color with. Unfortunately, with it priced at 240 Microsoft Points, the game simply can’t be recommended. This is mainly because of other, much more polished, offerings from titles such as Chime for only two dollars more.

2 Replies