Mar
6

Fun With 2F: Alternate Phrasing for Microsoft Points

Being that we here at Two Fedoras are big fans of the Xbox360 and its downloadable games ecosystem, we are constantly being forced to deal with something we find highly annoying:  Microsoft Points.

The Microsoft Point system is something we find to be misleading, and a general affront to gamers who spend their money to play games on a platform that is in most other ways, a very fine gaming experience.  As such, regular readers may have noticed our penchant for referring to Microsoft’s currency by various pseudonyms for comic effect.  So we thought it would be fun to compile a list.  Feel free to contribute in the comments!  (Yes.  We have a definite affinity for Futurama.)

  • Microsoft Credits
  • Microsoft Funny Money
  • Space Bucks
  • Microsoft Pretendy Points
  • Tricky Dick Fun Bills
  • Microsoft Fun Bucks
  • Itchy and Scratchy Moneys
  • Microsoft Currency Units
  • Wing Wangs
  • Microsoft Funny Point Euphamisms
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JoyJoy heading to XBLIG, makes twin-stick shooter fans HappyHappy

Radiangames has announced that their first game called JoyJoy is heading to the XBLIG soon. JoyJoy attempts to revisit the classic twin-stick shooter genre with modern music and graphics and from the looks of the video its managed that and then some.

Now I am a pretty big twin-stick shooter fan, I count Geometry Wars and Superstardust HD among my favorites. I also have least favorites like Square Enix’s Death by Cube, which I found overly difficult and unenjoyable. But how does JoyJoy differ from these titles? Well fortunately Destructoid asked JoyJoy creator Luke Schneider that very question and here’s what he said:

I’ll start with the easier comparison: Death by Cube is the complete opposite of Radiangames JoyJoy in terms of approach to making a fun twin-stick shooter. Death by Cube is punishing, stiff, and a little hard to look at and listen to. JoyJoy is player-friendly, fluid, and very easy on the eyes and ears.

As for Geometry Wars 2, I love that game! But my favorite submode of GW2 was actually Pacifism. The rest of the game is great, but it’s also a pretty specific style of gameplay. I think there’s plenty of room for bothGeometry Wars 2 and JoyJoy in the twin-stick genre, just like there’s room for Halo and Call of Duty in the first-person shooter genre.  And really, if GW2 was the last great twin-stick shooter, I think it’s about time for another one.

Be sure to check out the video below and read the full interview with Luke Schneider over at Dtoid.

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Daily Fig: Saber & bonus ‘Fate/Stay Night’ rant.

This is really a self serving post because I recently watched the series this character is from and I just felt like ranting about it. When I saw this fig pop up on figure.fm I thought to myself “hey here is my chance to bitch about Fate/Stay Night.”  So that is exactly what I am going to do, but first lets go ahead and do the introduction.

This sword wielding figure is that of the character Saber from anime series Fate/Stay Night. Saber is a knight summoned to this world by main character Shiro Emiya to participate in the war for the Holy Grail, save the world, and of course fall in love.

I have a rule in anime that I have spent years cultivating. The rule is principally similar to that of the rule Leela suggests Fry use when telling stories. In Fry’s case, the rule is to always end his stories a sentence early. In my case, the rule is to never watch the last episode of an anime you like because invariably the creators of the series will have either found the most depressing possible ending or the dumbest possible ending.  I have no idea how I failed so badly at following my own rule, but Fate/Stay Night manages to end up squarely in both the depressing and dumb categories.

My enjoyment of the series fits amazingly into an inverted U-shape curve, with zero enjoyment on either end. All bitching aside, that middle part is pretty awesome, just do yourself a favor and skip the first episode and half the last episode and substitute your own beginning and end.

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Review: Wordzy

After playing Wordzy for a little while, I came up with a title I thought was a bit more fitting.  I call  this game: “How Many Five Letter Words Do You Know?”

That’s not to say it’s a bad game.  Just that the question of how many five letter words one knows has a direct bearing on the playability of this simple little Xbox Live Indie game by by John Sepulveres.  As it turns out, Geoff knows very few, and I know quite a bit.  So our discussion went something like this:

Geoff: You want to review that game?

Me: What game?

Geoff: Check the contact email.

Me: Yeah, I’ll review it.

Geoff: I tried the demo.

I fucking failed.

First word… buhhhhhhhhhh

Second word rooooooooooooooks is going to have to play this.

And so I did.

Gameplay

Wordzy is a word puzzle game.  The basic premise is to attempt to determine the randomly selected word by inputting letters.  Letters you get right are marked and move on to the next attempt for you to use.  Letters that are in the word, but are in the wrong place are marked with a different color so you have a bit of a hint.  A sort of Mastermind using more symbols but with the actual answer limited to a dictionary of words.  In this case, as you may have guessed, this dictionary is limited to five letter words. When guessing words, the default options only give you the color-coded clues if your attempt is itself a word found in the dictionary.  This keeps you from using a strategy of entering common letters merely to determine if they are part of the word.  This can also be a problem if your diction isn’t quite up to snuff, so there is an option to turn this off.  There is also a difficulty option which lets you set the random word to something from the game’s entire dictionary or merely a subset of more common words.

The game includes options for both playing alone, or playing with another person, whereby you take turns entering guesses until someone gets it right.  You can do this in person or over Xbox Live with a gold account.  There are also options to play against a timer or without it.

One thing I can’t help but notice is how much easier this game would be with a keyboard.  I type exceedingly fast, think even faster, and the fact you have to enter letters by scrolling slowly through a list using the Xbox controller slows me down considerably.  There’s not much that can be done about this, however, and the timer is usually more than sufficient to solve the puzzle using the supplied input method.

Visual

Wordzy has a very simple look to it to go along with its simple gameplay.  I must admit I was slightly disappointed with the graphics.  The look of the “letter tiles” can be selected from a set of three, with the white you see above being the most readable.  The solid black letters were hard to distinguish against the green background on my tv.  The background is a static image of a jumble of letters, and the UI is very utilitarian.  Considering the interesting stuff that some other indie developers have been putting out graphics-wise, I would have liked to see something a bit more visually interesting.  The letters in the background could float and dance and light up when used, for example.  The graphics aren’t terrible by any means, but they aren’t top notch either.  They simply are graphics.

Audio

The audio present in Wordzy matches up with the rest of the game, it is simple.  There are small incidental noises for letter tile selection and placement or errors, and these work alright.

The game also contains a pair of music tracks.  One, a light, poppy number played over the menu, and the other a jazzy tune which accompanies the actual gameplay.  Both, I think, fit the game fairly well.  The game supports custom soundtracks though, in case you prefer playing your own music.

Summary

For a mere 80 Microsoft Currency Units, Wordzy is accurately priced.  If you know a lot of five letter words and enjoy a simple puzzle game, you’ll find Wordzy diverting for a time.  But I can’t help to think that with some extra visual flair, a couple more twists on the game play and perhaps options to play with 6 or 7 letter words, the game could have been something much more unique and generally better.

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