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Archive for March, 2010

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Review: Flotilla

March 31st, 2010 | by GeoffS
Posted In: Gaming, Reviews

Prepare to cast off the mooring lines and embark on the last epic space adventure of your life in Blendo Games’ turn-based space strategy game, Flotilla. Flotilla has been available on the PC platform for a few weeks now, but recently made the jump to the XBox LIVE Indie Games marketplace.

Story

Adventure mode is used to deliver the story of a captain who has been given just a handful of months left to live. Rather than sit around waiting for death, the captain decides to set off on a final space adventure. There are only two parts of this tale written in stone, the way it begins and the way it ends, but everything in between is written by you and your actions.

Flotilla attempts to be non-linear in the sense that you begin at a system designated “Tutorial” and then presented with a veriety of systems to explore in any particular order. Each system will contain a particular plot point that makes up your story. An example may be coming across a system in which a battle between white-collar criminal pigs and chicken pirates is taking place.

While some of these events will simply force a situation upon you, others will present you with a choice. Each of these choices must be weighed from the perspective of a person who has a fixed date with destiny, which acts as an interesting external force on ones moral compass.  In cases where doing the “right thing” may take a good deal of your remaining days and vastly limit the amount of space you may explore.

Unfortunately, there are a few disappointing aspects to the story telling of Flotilla. Namely the seemingly limited verity of events. I ran through several adventures and it seemed like in everyone there were a few repeats.

With regards to the duration of the story mode, I am torn on whether it’s brilliant or annoying. In one hand at a superficial level it is annoying that it is so short. You really do just get into whats going on when suddenly the clock starts ticking out your last seconds. But that is also what makes it brilliant, as if it is really driving home the futility of it all and force you do a momentary regret check. “Maybe I should have had the pirate wings instead of the half-rack of Madoff.”

Gameplay

As previously noted, Flotilla is a tactical space combat game. It features a unique turn-based style of play that allows all combatants to take their turns simultaneously. This creates a situation where a player must strategically plan his movements around the concurrent movements of his opponent.

When the game’s adventure mode begins, you are given two destroyer class ships. There are numerous classes of ship, and each of them has their own strengths and weaknesses.  All ships are weak to damage taken in the bottom and rear of the vessel but differ in offensive strengths. For instance our destroyers have considerable range but poor projectile velocity and a slow rate of fire. Meanwhile, a beam frigate has a very short range but will blow you out of the water if it gets in range.

During the orders portion of the combat cycle, you’ll be able to give each of your ships specific instructions. The process is as follows: select a vessel, designate a combat mode, instruct it where to move and how to orient itself, and lastly select a target. This will be done for each ship and then combat will resume.

The combat of Flotilla is fairly complex. The majority of its challenge is rooted in learning the strengths and weaknesses of the various ship types and the behavior of the computers AI. Once these aspects of the game are understood the fun begins and you’ll quickly start delivering complicated maneuvering instructions to your ships to gain tactical advantages against your foes.

Controls are a challenge in Flotilla. They do, however, work much better than I had originally expected them to. The main difficulty presented in the control scheme is due to the directionless nature of space. It’s really better to imagine your controls are maneuvering a craft with its own propulsion systems. So basically, up is always up from the prospective of the ship, regardless of which way you are facing. That said, the game does benefit from it being turn based and slow paced, I don’t think the controls would tranlsate all that well to anything faster.

Ultimately, I really enjoyed the gameplay of Flotilla. It works exceptionally well considering the complex nature of combat in three-dimensional space.  While I was half annoyed with the short duration of the adventure mode, the skirmish mode more than makes up for any negative impacti t may have had on replay value. The skirmish mode will basically allow you to set up battles instantly with tons of ships and even bring a friend along to co-op with.

Audio/Visual

Flotilla is just a real treat to watch. Planetary backdrops accent the 3D space environments that are themselves, filled with 3D debris and asteroids that can provide cover in combat. The ships all look like they were modeled after classic science fiction vessels with very angular contours and colored with a striking similarity to those of Tron.

The free roaming camera allows for full exploration of the environments, with the ability to get right in close on the combat or far enough away to take in the whole scene. When a battle is decided, you’ll be given the option to rewind the conflict and watch it back in real time, all the while free to explore it from infinite angles.

All the sound in Flotilla is pretty well done. The main music of the game fits perfectly with the environment and pace of space combat. Rather paradoxical is the inclusion of ship sound effects, that is to say the sound of weapons fire and explosions, since there is no sound in space. But I suspect this concession was consciously made to add a little pizzazz to the experience. Additionally, if the simple elegance of Flotilla’s piano music just doesn’t cut the mustard for you, you can always pump in your own custom music.

Summary

Flotilla is a good game, and a great diversion from the usual platformers and shmups usually offered on the XBL platform. I would recommend it to anyone who is in the mood for a change of pace or is a fan of science fiction style space battles. The game sits squarely in the heavy weight 400 Microsoft Point class but is easy enough to justify with its elegant combat system and lovely graphical presentation.

└ Tags: Blendo Games, Indie, XBLIG, Xbox
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XBLIG Update: Guard your bean bags it’s time to line up for a penalty kick.

March 31st, 2010 | by GeoffS
Posted In: Gaming, XBLIG Update

Two new XBox LIVE Indie Games have hit the market place since yesterday, one that gave me flash backs to The Hunt for the Red October and another that almost made me question my boycott on sports games. Descriptions of the following games are that of the developers themselves, our commentary will appear in bold.

The Shadows in the Underworld

Descend to the depths of the lost city, survive hordes of creatures from the abyss and face the evil within its walls. Features: Dynamic level generation and adaptive AI director for maximum replay, unpredictable addictive gameplay, local coop, 4 difficulty levels. Collect idols to upgrade your sub and finish the story to unlock caverns of madness. Different experience every time you play!

Developer: Totabiento

Price: 80 Microsoft Points

This one demos fairly well. It’s a twin-stick side scrolling shooter of sorts and gives me flashbacks to that wonderful NES game, The Hunt for the Red October game. Though to be fair, I think the only similarities between the two may be that there is water, and you’re under it in a submarine.

Qoccer

Qoccer can be described as “the turn-based cube soccer simulator”. In Qoccer, players are cubic and movement is realistic but set during each player turn. Games can be played against the CPU or another human. Over grass or ice. Weird, different, fun, perfectly art directed for the gameplay.

Developer: Victor Ortega

Price: 80 Microsoft Points

I am almost positive those are bean bags. The game doesn’t really say, so I suppose I can describe them as whatever I like. But more importantly, is the tittle pronounced “Cocker”, because the level of my amusement may be purely dependent on it. Qoccer and bean bag jokes aside, I was almost mortified when I realized I was enjoying the game. It’s like a little RTS soccer game with bean bag players who roll all over the place. How can you avoid being mildly entertained by such a thing? I did, however, find my delight to be rapidly waning by the time the demo’s timer ended. So take that for what it’s worth.

└ Tags: Indie, XBLIG, Xbox
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Daily Fig: We all make choices, but in the end our choices make us, into action figures.

March 31st, 2010 | by GeoffS
Posted In: Daily Fig, Gaming

This empowering peice of action figure rhetoric made an appearance at PAX East this past weekend. A handful of which wound up in the grubby paws of some very lucky attendees. There were only 200 of them made so if you stick it on eBay, you’re definitely a parasite because Andrew Ryan said so.

└ Tags: Figs
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“Sleep Is Death” Previews Around the Web

March 30th, 2010 | by BrooksB
Posted In: Gaming

Passage creator Jason Rohrer’s latest upcoming title Sleep is Death is currently being previewed by a number of games media reporters.

Sleep is Death is an interesting game, because it is more so a tool for storytelling between two people than it would be your standard idea of what a game should be.  To help demonstrate that Jason has been conducting sessions as a storyteller, giving each media recipient their very own tailored story.

  • Michael Thompson of IGN got to see a witch-burning.
  • Brandon Boyer of BoingBoing had a trippy dream experience.
  • Anthony Burch of Destructoid tazed a priest.
  • Jason Rohrer himself has a unique slideshow demo of how the game functions.

Besides that, Anthony Burch was also given access to the “controller” tools, where he acted as the storyteller, and played with his girlfriend Ashley Davis.  You can download the entire series of screen-captured events and see for yourself.

Update: Anthony posted a new package containing all three of his stories.  You can get that here.

└ Tags: Indie, Jason Rohrer
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Stuff to Buy: Meat Boy & Gish

March 30th, 2010 | by BrooksB
Posted In: Gaming

Not only has Team Meat been hard at work on their upcoming platformer Super Meat Boy, they’ve also been working to get you to fork over cash for awesome, awesome STUFF.

Hot on the heels of the gigantic Super Meat Boy themed wall stickers from LTL Prints you get the special edition signed Super Meat Boy comic issue 2 for only $10!  But there’s more.



Who wouldn’t want their very own adventuring tarball, in the form of Gish plushes, available in two sizes and two facial expressions: smiling and toothy.

The economy needs your help!  BUY.

└ Tags: Gish, Super Meat Boy, Team Meat
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Review: BlindGiRl

March 30th, 2010 | by BrooksB
Posted In: Gaming, Reviews

UK based indie studio GLPeas‘ second Xbox Live Indie Games effort has finally hit the service for purchase.  BlindGiRl is a game of colors, waves, and overcoming adversity, and is something you should definitely play.

Gameplay and Audio/Visual

In BlindGiRl you play as the eponymous youth, lost in a confusing world of darkness with only your voice and your footsteps to reveal your path.  Every stage begins with complete blackness surrounding the blind girl.  To combat the darkness, Blind Girl’s footsteps will emit sonar like radial waves of red, these waves then reflect off walls to reveal the structure of the girl’s surroundings. A button also causes the girl to sing, emitting green waves that function similarly to the red.  The goal of each stage is to reach a musical note which adds to the duration of the song, thereby increasing the range revealed by your song.  Later levels introduce blocks that break when presented with a certain wave, helpful paths and checkmarks that only show up when in the presence of the proper wave, as well as mysterious eyeballs that are attracted to noises of a particular type and can “catch” the blind girl, ending the stage.

Due to the theme of the game, the audio and visuals both play an extremely important role in gameplay.  While the art is admittedly crude and simplistic, it still adds to the charm of the visual aesthetic.  That said, the art is actually much less important than the wave propagation effect which makes up the actual gameplay.  You will notice the interesting capitalization of the title BlindGiRl, emphasizing the B, the G and the R to match the usage of primary colors blue, green and red for the wave effects.  The colored waves slowly radiating out and bouncing off the walls and hints and other obstacles is a very interesting effect, especially when you come across the blocks which alter the speed of the waves creating a very cool effect.  I’m a bit disappointed, however, that the bulk of what you will see is only the interaction of red and green waves, since the blue wave is only visible when you either die, or use the “scream” button to exit to the stage select.  In general though, the wave visuals are a rather interesting, unique and beautiful gameplay mechanic.

The song which is formed by the collection of musical notes is also of utmost important to not only the game’s aesthetic, but its play as well.  I found the little tune to be pretty, but rather forgettable, which is actually probably for the best as it could have easily been of great detriment to the game given that you will be listening to it constantly as you navigate the levels.

The difficulty of BlindGiRl comes from learning what new obstacle you must face in each stage, so as a progressively different puzzle game, it works quite well.  They manage to do a lot of different things using only the two colored waves.  What I didn’t like, however, was the threshold on the usage of the analog stick for movement.  Often to escape the “red beasts” which are attracted to your footsteps, you must move past them by utilizing only the lightest of pressure on the analog stick so as to move extremely slowly and keep your red waves to an absolute minimum.  At times, making this happen nearly gave me cramps.  My only other gripe was at a puzzle very late in the game where the solution is only visible in the presence of a blue wave.  Unfortunately, a blue wave is only visible when you A) scream to exit a level or B) get caught by an eye beast, meaning either way you basically have to re-start a screen to figure out how to get through it.

Summary

BlindGiRl is a charming and creative effort.  I love seeing something as artistic and interesting as this on an independent games channel.  The game is available on Xbox Live Indie Games for 80 Microsoft points.  While it may not have much for replay-ability, I highly suggest spending the points, if not to support the amazing creativity of an awesome development team, then to play something wondrous and beautiful that you won’t soon forget.

└ Tags: GLPeas, Indie, XBLIG, Xbox
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XBLIG Update: The ‘I Wish You Were Bender’ Edition

March 30th, 2010 | by GeoffS
Posted In: Gaming, XBLIG Update

So here we go again, three new games on the XBox LIVE Indie Games marketplace today. Including a platforming robot that lets you set off electromagnetic pulses. I could only be more happy if it drank beer, smoked cigars, and snatched purses. As usual the descriptions are the handy work of the developer. Our comments, however, will fearlessly demand your attention with extra pixels.

Avalon Legend

“Combine and Control two characters simultaneously in a post-apocalyptic abstraction of the King Arthur Legend with a haunting metaphorical overtone.” – As Arthur the Exiled in a post-apocalyptic world, harness the powers of 4 different robotic companions, known as the “Knights of the Round” over 2 different modes, in a unique “Single-Player Co-operative” experience.

Developer: Kangsanagi

Price: 240 Microsoft Points

This one is a little strange, it functions much like its description suggests. The problem with controlling two characters at once is that I’m bad at controlling one and I’m terrible at controlling two.

Mechanoid Army

Mechanoid Army is a very entertaining platform based video game, which action takes place inside of a mysterious spaceship, the Nexus-9. This frenetic video game will challenge the good reflexes and ingenious of the player since the very beginning.

Developer: mancebo

Price: 240 Microsoft Points

Demo’s like you would imagine a platformer would. The visuals are surprisingly good. It also has this mechanic where you transfer your robot programming to another robot and gain access to its abilities, pretty interesting. The list gets longer of games I need to review!

TrickShot

Test your skills at skiing and shooting simultaneously! With 16 levels of action packed mayhem on four different level classes: Bunny, Blue, Black Diamond and Murderhorn, Trickshot will show you no mercy on the slopes. Did we mention you’ll have to dodge mines in the process?

Developer: sterlingware

Price: 80 Microsoft Points

This one doesn’t demo well, and I have no option but to expect the full version plays the same way. Right off the bat your presented with some wonky menu’s that seem inclined to let you hit one button and go directly to the buy screen. Also not getting the impression it’s designed for fans of the ski and shoot sport, as the mines that make you explode sort of destroy the simulator feel. Although, it could be a welcome addition to the “sport.”

└ Tags: Indie, XBLIG, Xbox
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Productivity Killer: Robot Unicorn Attack

March 30th, 2010 | by GeoffS
Posted In: Gaming, Productivity Killers

So I’m a little late to this party, but OMG! Robot Unicorn Attack, only one word is even capable of describing it, magical. This is one of those rare instances where the music is so exceptionally well suited to the game that it makes the entire experience. The game was created by Scott “Spiritonin” Stoddard and the music is none other than Erasure’s “Always”.

Click on through to play the free browser game at AdultSwim.com

└ Tags: Flash, Indie, PC
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A Little Music From Pocketmaster

March 30th, 2010 | by GeoffS
Posted In: General

It’s a bit of a slow morning out there today, with the  industry seemingly trying to  recover from a lively PAX East. But whatever the reason may be, we have a duty to keep things fresh! So here is a little music for you from the Swiss duo Pocketmaster.

Residue is Swiss duo Pocketmaster’s first album.
After the festive EP Tin Guerilla (2008/self-produced), the Cube-C and Emiglio Laser duo abandons self-production to release its first label album.

Used to lowtech manipulations and samples from old chips, toys or other various sources, this time, Pocketmaster chose to surprise us by preserving the sound card’s raw sound, without manipulation. A certain image-radical-purety!
The album is thus concocted entirely from the Game-boy and Commodore 64 duo, spiced up with all sorts of samples and a few old synthesizers, all recorded in a record time. The result is a twelve tracker, fresh and joyful, in the spirit of the duo’s over-vitamin live performances.

Yet, the two artists don’t hesitate to have their pieces drift through several musical universes. In addition to a track remixed my Stu, and a Naomi Sample cover, Residue offers the listeners a magnificent cover of the “It Crowd” series’ credits.
Contrary to its title “Residue”, which means leftover, or relics, this first album is innovative and illustrates the wacky duo’s wish to always surpass themselves.

Here are the first three tracks from the album Residue. You can find the full album available at “da! heard it records” where it’s available for free in both MP3 and OGG formats. If you end up liking what you hear you can even pick up the CD to support the artists.

01 – Dr. Sleepgood 2

02 – Crunch

03 – Ninja Maggots

└ Tags: Music
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redScratch gets Debut Teaser Trailer

March 29th, 2010 | by GeoffS
Posted In: Gaming

Here’s our first glimps of pixelinvoke’s 2D platformer redScratch and might I say I really like the aesthetic of it. The game is to be made available as freeware on the PC platform and include nine stages of play. Balázs Sabransky, the founder of pixelinvoke, also mentions the game won’t be particularly long or contain any sort of epic story, but will be laden with super secrets. If you find this game particularly interesting and would like to check out some of their other work, you can download and play their last game pixelProject now free.

redscratch2
redscratch1
redscratch


source: IndieGames.com

└ Tags: Indie, PC, pixelinvoke
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