The harsh reality of the world is that you typically need money to play games. Unfortunately, Brooks and I spent all of ours on Nendoroids and fancy hats. This puts us in a position where we must pick and choose which games we can purchase and write full reviews of. But hey, just because we only played the demo doesn’t mean we aren’t going to tell you all about it! This series of posts is dedicated to those games that we played the trial of, opted not to buy, and why. We reserve the right to be wrong in our snap analysis and encourage our readers to tell us why, who knows maybe we’ll go back and take another look. If you are a developer and feel slighted, feel free to either make your demo better or give us a free serial code so we can try our best to hate the full version.
Absorb(indie) |
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Developed by Right Now Games, Absorb is uncategorized on the Xbox Indie Marketplace and sells for 80 Microsoft Points. Personally I think 80 Microsoft Points is a bit much for a game that was probably made as a midterm project at one of those schools you see advertising on G4TV. The objective is simple and only derives a shred of challenge from making your caffeinated brain interested in remembering the rules. The various colors interact with one another in an array of ways and as a result you are to change the color of your controlled dot to absorb (get it?) these other dots and thus grow your dot. As your dot grows you get more points, and we all know arbitrary point systems are reward enough. |
Asylum(indie) |
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This one is developed by Silver Dollar Games, the folks that brought us hit titles like “Don’t Be Nervous Talking to Girls“. How can it not be good? I don’t know the answer to that. All I do know is that it’s not good. Your goal is to escape from the asylum by using these “monsters” as cannon fodder and I suppose slink on through while that’s going on. As I speculated yesterday it is in fact the exact opposite of a tower defense game. Rather than blowing up the monsters you are the constructor of the waves released through a series of predefined turret arrangements. This approach to the tower defense style game gives great insight into exactly how bored your computer must be while it is unleashing the waves on you. |
Impossible Shooter(Indie) |
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Impossible Shoota, it has an “a” instead of an “er” at the end showing it is super trendy, may not even belong on this list. I guess if you are looking for a really difficult top down shooter with an aesthetic capable of triggering the yawn reflex it could be right up your ally. Me personally, I appreciate what they got going on there but it isn’t getting my green back. If you are a shooter lover, check out the demo and decide for yourself. |
Nega(Indy) |
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Nega is not bad in concept but the game just doesn’t have a look that makes it worthy of a buy. You are tasked with leading around a moving gem to hit targets by placing other gems that attract it. In one version the only gem that moves is your projectile, but in other modes as much as everything on the screen can move at once, no doubt adding considerable difficulty. It is a neat and challenging spacial game and at 80 Microsoft Points it isn’t outlandish. It’s just that it looks like a point and click flash game you’d use to avoid going through your Outlook Inbox. Oh and, wtf is with that background? *cringe* |



