Jonathan Blow, the designer of the amazing game Braid, and his team have been busy it looks like. They just launched a new development blog for their current project, The Witness. The game is labled as an exploration puzzle game and is currently aiming at a late 2011 multi-platform release. Unfortunately thats all the more details we have. But what we lack in details we make up for in concept art and it’s looking pretty sweet..
So really all I can see here that is obviously missing, is a flag pole designed to be used for sliding down to the first floor. Other then that it’s pretty bad ass. Speaking of bad ass, check out Sprite Stitch they got all sorts of cool gamer paraphernalia from some people who are way more crafty than I.
In the early 1990′s it was the creation of “bullet hell” that was meant to impress players with lots of shiny sparkly bullets on the screen in often beautiful arrangements and highly complicated patterns. Well yesterday the player got the multiplicity treatment in developer Mommy’s Best Games’ Shoot 1UP.
Gameplay
Shoot 1UP is a traditional shooter with one major difference, rather than having one ship at a time, the game gives you control over up to 30 ships at once. The ships move together in a phalanx of variable size. The phalanx formation is expanded or contracted by using the triggers. When the ships are spread adequately far appart you gain access to the serious pew pew. However in doing so you have leveraged your ability to avoid the barrage of missiles. This forces you to play strategically and pick the proper formation for various situations.
You begin the normal modes of the game with 3 ships and quickly proceed to add ships as you destroy enemies and collect the titular 1UP items. As you gain ships in your phalanx you gain new power as the ships synergies with one another. Additionally you begin to also fire in multiple directions, first in all the primary, forward, backward, left, and right, and then in the secondary angular directions.
In addition to the super weapon and the multidirectional firing, your ship count also effects another mechanic, the shield, which is built up any time you stop firing. The beauty of the sheild is that when you begin firing again it explodes and destroys all projectiles and any enemies who find themselves in the blast radius.
Included in Shoot 1UP is a mode of play referred to as “Score Trek”. This mode plays like a classic shoot’m up giving you only one ship that levels up as you collect 1UP’s. The interesting idea here though is that your progress is saved at each stage and you can carry on beating all the stages in that way. Once you have finished them all you can then play through again at a harder difficulty with the same ship, it sort of behaves like an RPG element. You can do this over and over again. I have no idea how high it goes, because honestly I am horrendous at shooters and die really fast.
Speaking of my debilitating shooter ineptitudes, one of the nice bits of Shoot 1UP is the difficulty levels; Chilled, Normal, and Serious. In fact, chilled is so chilled even I was able to play through it! This really opens the game up to both hardcore shoot’m up folk and the rest of us.
As far as bugs, the only real issue I experienced in my play throughs of the game was some slowdowns in frame rates during hectic sequences. Which as you can imagine is kind of a dangerous thing to have happen in a bullet hell, but I don’t think I ever died as a result of it.
Audio Visual
Visually Shoot 1UP is pretty well done and is the equal of many popular shooters of yesteryear. The ships and critters look good and the bosses are gynormous and intimidating, especially the one with the boob canons. I’m not even sure I wan’t to know what the aliens are planning to do with enormous boob canon weilding women.
I actually found myself distracted on nearly every stage, some more than others, by the backgrounds as you can see this ruined wasteland scrolling below you. You cant help but want to look at what all’s been going on down there.
The bullet patterns when you have a big phalanx going and start occupying a sizable portion of the screen when in various formations. The Ovoid ship in particular is visually impressive with its larger projectile sizes. That said it isn’t the most impressive bullet hell display of ridiculousness you’ll ever see.
The audio is pretty good, it has a great retro sound that matches the games visuals. While it was in this retro style you could definitely feel that it was modern much in the way the graphics were retro but had modern effects and crispness to them. Not a bad soundtrack at all.
Summary
Probably the best dollar you will spend today. It’s available now on Microsoft Indie Marketplace for 80 Microsoft points.
Tug of War Panties: As if getting panties off hasn’t been a game for centuries.
February 26th, 2010 | by GeoffSIt is what it says it is. You apparently wear the tethered together panties on your head and tug till someone’s lost their panties. I don’t know about you but I think this could be the first sport that, if adopted, would get me to watch the Olympics. I especially enjoy the little picture instructions on the bottom. These pictures come to us via firugre.fm and Rinkya Blogspot.
D2D Puts Together Irresistible Indie Bundle Bargain
February 26th, 2010 | by GeoffSDirect 2 Drive is now offering the third version of their “The Best of Indie Bundle” and it is packing some serious goodness. The pack includes 10 games for $29.99 and when totaled up thats a savings of 78%. Not bad, right? Anyways, here is a complete list of the incuded titles.
- Braid
- Osmos
- World of Goo
- Cogs
- Machinaruim
- The Maw
- Crayon Physics Deluxe
- Aaaaa!
- Puzzlegeddon
- Gish
The deal is on from February 25th, 2010 to March 12th, 2010, so don’t wait too long.
Moe moe kyun, indeed. Mio is for sure looking cute and seksi, and our hearts would be going *kyun kyun* if ours weren’t made of brass gears and cogs. The shot is of a new 1/8th scale fig being distributed by Good Smile Company. We’ve gone ahead and included a couple more shots in a gallery for you. Speaking of which, it doesn’t matter how long or hard you look, you still won’t see panties. We hypothesize that it’s really better off that way since as long as they remain unobserved they are both there and not there. Score one for Schrödinger and his zombie cat.
A new update was released for Toki Tori, which we recently reviewed, today on Valve’s Steam. The update ads the in vogue mechanic of time reversion. The update also made a tweak to one of the hard levels of the Bubble Barrage world.
Update Details:
- Added a major new feature: the ability to rewind and fast forward in time! To access, press the on-screen button in the top left corner, backspace on the keyboard, or the rewind button on your gamepad.
- Blocked alternative route in Bubble Barrage Hard 5.
Here is a teaser video that was released a few days ago showing the new mechanic in action.
Team Meat, creators of upcoming platformer Super Meat Boy (for Wii/PC/xbox360) got back from the Nintendo Media Summit 2010 and took to Twitter to show the fans a few shots from the event.
Especially funny amongst the photos, however, were a couple featuring a special guest.
@SuperMeatBoy: http://twitpic.com/158br3 – Reggie decides to give it a go….
(http://twitter.com/SuperMeatBoy/status/9620502692)
Yes, that is Reggie” Fils-Aimé, President and COO of Nintendo America playing Super Meat Boy with Edmund McMillen and Tommy Refenes. Even better, he’s apparently going to shell out his own cash to buy the game once it’s released!
@SuperMeatBoy: ”I’m buying this with my own wiipoints… im serious guys” -Reggie
(http://twitter.com/SuperMeatBoy/status/9620718467)
And to cap it off after all the updates, some meta humor.
@SuperMeatBoy: http://twitpic.com/158c2d – us currently updating twitter with pics from the nintendo summit…
(http://twitter.com/SuperMeatBoy/status/9620570218)
Mandatory News: Super Mario Galaxy 2 & Metroid: Other M
February 24th, 2010 | by GeoffSWe usually try to avoid the big news and stick to a path less traveled by juggernauts. But there are certain situations when we must deviate from that prime directive. In this instance we are doing so for the sake of a plumber and a woman in a fancy suit.
Metroid: Other M is slated for a June 27th release, while Super Mario Galaxy 2 is penciled in for a 23rd of May launch.
There see Nintendo news handled, now watch the trailer and muse aloud about how much you wish it was in HD. Then head on over to Joystiq for a whole lot more images from both.
Bullet hell shooters are a strange beast for me. I’m hideously embarrassingly terrible at them, yet I love them to death.
Vatn Squid by Ted Lauterbach is no exception to this.
Gameplay
Vatn Squid features your standard modern vertical shoot-em-up fare. You are a ship at the bottom of the screen, you shoot at things at the top of the screen until they explode, and then move on to the next thing to shoot. In this case, however, the levels consist purely of a single creature firing ornate bullet patterns in the hopes you will collide with one and die. Unlike most other which feature powerups however, Vatn Squid follows in the footsteps of Ikaruga by allowing your ship to absorb bullets and fill a “power” meter which, when filled, lets you unleash a powerful homing blast.
The game is intended to be a sort of middle ground between and entry level and a hardcore shmup experience, and it shows when most of the patterns are easily avoidable and in some cases avoidable completely by hunkering down in a safe spot. But this belies the fact that for this game it isn’t just about getting through the game, the real challenge is to see how FAST you can do it. To achieve this, you have to learn to constantly be absorbing bullets, building up the power meter, and pushing out the super blast. All while balancing the fact your shield meter is on a fairly slow recharge.
Visual
The game graphics are splendid. There’s a nice blocky 8 bit feel, while still utilizing some higher resolution for effects like the floating background and the bullet glows. The underwater theme works nicely for the genre, and ties the game together by making all the bosses quirky pixel art sea creatures. The bullets vary in color and shape by pattern which changes things up nicely as you go. I also love the bubble particle effect which trails your ship, as well as emits from enemies as you hit them.
Audio
While the game does feature some standard shmup sounds (firing, hitting and dying), it’s the musical track composed for the game which make it shine. Even though it’s on a loop, I never seem to tire of its smooth techno-ey goodness. In fact, it reminds me in part of the Serpent Trench theme of Final Fantasy 6, another dreamy aquatic soother. Even better, you get it in .ogg format so you can loop it for yourself!
Summary
If you’re a shmup master, you’ll find no challenge here. But for everyone else, it’s a nice short introduction to the playstyle. In spite of my handicap with the genre, it only took me 4 attempts to beat it, once I had a handle on the shield/blast mechanic. At any rate, there’s no reason NOT to give it a shot, it’s FREE! (Windows only. Works great with an xbox controller!)








































